No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 11.7 hrs on record (5.6 hrs at review time)
Posted: 4 Dec, 2022 @ 8:21pm

-----HOLD OFF YOUR PITCHFORKS AND HEAR ME OUT----

---------MY OVERALL THOUGHTS ON TCP, TLDR AT END------------
i DO recommend TCP.
Despite the frame and stutter issues on launch, *which i didnt really have*,
the game is really good.
if you DO still have FPS ISSUES, just play on DX11 like i did.

it isnt ANYWHERE near as good as the OG Dead-space (or as scary as)
this game feels more like a "dead-space clone" instead of its own unique IP.
which is NOT a bad thing at all. it just feels very "try hard"
if the game was "Dead space 4, The Callisto protocol" with a whole new storyline, characters, and enemies
itd make more sense. and would just FEEL right,
but since it isnt, it just feels like its trying so hard to BE dead-space.
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the gameplay loop is a bit uh.. interesting.
its different thats for sure.
instead of just shooting with your gun,
the game wants you to get in close, wack them with a stick and then the gun autolocks onto the target.
which isnt a bad concept, until youre REALLY out-numbered, and dont have the time or space to do that.
melee combo, lock on, shoot and repeat.
but trying that when you have 7 enemies all grouped up on you, good luck.
unless youve MASTERED the spawns and mechanics in 3 days you wont really make it out flawlessly.
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the gameplay is fun, the boss fights are fun, the character deaths are BRUTAL.
i remember in one scene an enemy spawned behind me, grabbed my throat,
and beat my face until it literally caved in on itself. which was totally metal.
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TLDR:
id give the game a 7/10
the game feels more like a more melee heavy dead-space clone, which isnt bad.
it doesnt really feel "new game worthy" ya know? just make a new dead-space.
its really not a bad game, but just go buy the dead-space remake/remaster coming out in January.
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