2 people found this review helpful
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 20 Oct, 2023 @ 10:53am
Updated: 20 Oct, 2023 @ 10:56am

Normally I'm not an advocate for vehicle sections in story driven shooters. But this vehicle section is some of the most fun I've had with a video game. The pace, controls and handling is amazing. It's fun. An entire game could be based around it. After finishing the race I had to come here to write how amazing the vehicle section is.

I was looking forward to Aftershock after playing the base game. I was happy they delayed it and said it was shaping out to be more than they initially were expecting. And it shows. You guys did an amazing job with this title. I'll cross my fingers it won't be the last time we see Shelly on the build engine, and that goes for Voidpoint developing on it as well. The release came out of nowhere. I hope more people discover it as they really should play this. I haven't seen much marketing which this (dlc) expansion deserves.

Besides the vehicle section, the expansion is lots better than the base game. So far I've had less sewers, less of the endless underground corridors and more open maps. It feels a lot more like "The birth" chapter from Duke Nukem atomic edition in regards to the levels, yet better. It just feels better.

And for knowing what they have to work with engine-wise, this is all an amazing achievement. No performance drops (unlike phantom fury).

My critique is the same as for the base game. The Uzis are still a bit boring and unsatisfying to use as a weapon, it really lacks some type of AR that would be satisfying to get headshots with.
Sometimes you're really banged up from max health and armor to 0 in a second. You're not the one man army you might feel like in some other old-school shooters. But duke and blood were the same way on higher difficulties, and it's better than the game not being challenging.

Get Aftershock, it's worth it.
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