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Beefyrulz 最近的评测

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正在显示第 51 - 60 项,共 124 项条目
有 90 人觉得这篇评测有价值
有 102 人觉得这篇评测很欢乐
总时数 1.0 小时
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I thought I'd give it a shot despite the "Mostly Negative" reviews.

You know literally every other early-access survival sandbox on steam?
Imagine they all got together and had a massive orgy.

Lost Region is the pile of sweat and fluid they left behind.

It's not even worth it to go into the individual things wrong with this game.
However my best, brief summary of this game is "Baby's first survival sandbox".
It wants to be like all the other survival sandboxes, but doesn't do even a single thing competently.
Don't let the halfway decent graphics fool you, the dev(s) have UE4 to thank for that.
Also, while I can't tell for sure, I'm almost 99% certain most if not all the assets are prefab's, likely off the UE4 store.

Bottom line; Even if it were free, it's not worth it.
发布于 2019 年 7 月 15 日。
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尚未有人觉得这篇评测有价值
总时数 183.8 小时 (评测时 38.6 小时)
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It's Risk of Rain 1 but 3D and it work.
发布于 2019 年 6 月 29 日。
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尚未有人觉得这篇评测有价值
总时数 70.8 小时 (评测时 10.2 小时)
Looking over my review, I realized I should probably actually describe the game and it's qualities, not just how much I enjoy it.

Do you like Castlevania?
No, the good ones.
Well then have I got the game for you!

It's off-brand (but like... technically name-brand... sorta?) Castlevania goodness!
There's really no better way to describe it other than, "It's Castlevania."
发布于 2019 年 6 月 19 日。 最后编辑于 2019 年 8 月 7 日。
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1 人觉得这篇评测有价值
总时数 2.0 小时
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Cool game, fun combat mechanics, was able to beat it with relative ease in two hours.
For $14, it's not bad.
发布于 2019 年 6 月 13 日。
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尚未有人觉得这篇评测有价值
总时数 0.0 小时
Got items, cool cool.
发布于 2019 年 5 月 3 日。 最后编辑于 2019 年 8 月 7 日。
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有 6 人觉得这篇评测有价值
总时数 1.3 小时
抢先体验版本评测
It's so, so close to Cyberpunk Hotline Miami.

The combat mechanics are just slightly too clunky to feel truly rewarding.
The guns feel a little too underwhelming to feel worth using, especially when the 2nd level punching augment let's you take down guards with ease for only like 1,300 currency (And the first mission gives you like 3k for completing.) I literally beat the whole campaign in just over an hour only punching.

Besides that, I've noticed there's a lot of invisible geometry in the levels, preventing me from properly getting into cover at times, plus I've been shot through the frames of doors a couple of times. Also, on the subject of doors, it's very difficult to see whether some doors are open or closed, especially when they don't face the camera, meaning you're going to run into a lot of closed doors. Plus they autoclose, meaning if you open a door, back away slightly to get a better angle, there's a good chance it'll shut in your face.

The enemy AI is pretty gimmicky too. While I'm sure it's intentional at least to some degree, but I was able to bait enemies through walls much further away than seemed appropriate. It's all too easy to just sprint near a wall outside a door, wait till the enemy comes out, and just punch him. Same goes for enemies located deep within a level, wherein I just sprint near one of the outside walls, wait till they make their way through the level outside to me, and just cheese 'em.

The bottom line is this game isn't outright the worst, especially for only a few bucks, but ignoring the price the game just isn't super fun or rewarding, it's just kind of a thing that exists. However if they tightened up the combat a bit, maybe reworked some mechanics, it totally could be good.
发布于 2019 年 4 月 22 日。
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有 4 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 1.3 小时
Combat's not very fluid,
Story couldn't be less interesting,
World design makes me want to vomit.

Not outright the worst game ever, but even on sale I don't feel like it's worth $5.
发布于 2019 年 4 月 4 日。
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有 2 人觉得这篇评测有价值
总时数 31.5 小时 (评测时 1.8 小时)
Decided to revisit this game after seeing it on sale
While the game itself is definitely in a much better state than when I first played it around launch,
It's still far from being worth any time or money investment.

The looting is still pretty underwhelming. Pretty much all static weapon spawns as far as I've seen are always a tier 1 version of whatever you find so trying to find all the weapons at a point of interest is pretty pointless.
Collectibles basically only exist for people who want a collectathon.
Finding schematics is largely pointless since the schematics that matter can be easily farmed by crafting (Ammo, DLC, Equipment schematics)

The general item economy is pretty screwey too since early game I seemed to have plentiful healing items and struggled with ammo, but later game this was reversed. More ammo and crafting ingredients than I could possibly ever use but difficulties maintaining a steady supply of healing items. Not that it really mattered since I always had enough to get me by.

The actual combat of the game definitely seems to be where the game received the most improvement overall, but again still leaves a want for more. In the earlier stages of the game fighting lower tier robots can be quite satisfying as finding out their weaknesses and focusing your fire on those parts can usually kill most low tier bots (even larger ones) in 1-3 hits with a high powered weapon (Hunting Rifles, Anti-Material Rifle)
However as the game progresses and you start fighting the higher tier variants of the bots, the game becomes a bit more annoying as bots start becoming bullet sponges to all but the highest damage weapons. Nothing like unloading 40+ .50 BMG on one robots weak point just to take it down.
Granted you could also just as easily use a high DPS weapon like an AR or an LMG and kill them much faster.
If nothing else though at least the most of the smaller high tier bots can still be one-shot by high damage weapons, though at that point they can be one shot by nearly any weapon regardless.
However the high tier armored "Ticks" are an absolute ball-ache to fight as most high tier enemies continuously spawn them and each Tick takes a minimum of 2 hits to kill (One to break armor, one to kill, even with .50 BMG Armor Piercing ammo) Unless of course you're lucky enough to be behind them to hit their weak spot. But even then the hit boxes are wonky which often prevents you from hitting their weak spot.
One additional note for the combat system is the 'feedback' for when you're actually dealing damage to enemies is hard to gauge. While I love the shower of sparks and electricity you get when landing shots on (what I've assumed are vitals), it's hard to tell if you're actually dealing any significant damage, or even why sometimes. Or even more so if shooting one vital is better than shooting another when both seem to yield the same amount of sparks and electricity.
But even once more further than that is the damage feedback on structures, which is basically entirely absent save for some cracks that start to appear once you've dealt enough damage. For a while I didn't even know you could damage enemy structures until I just tried doing an absolutely ridiculous amount of damage to something.
Even for structures that are specifically designed to be destroyed (sections of walls with EMP or Explosive tanks mounted on them) it was hard to gauge if my attacking them mattered at first since there's no distinguished feedback for damaging the tanks up until they exploded.

One small note about the weapon handling is that it's pretty abysmal if I'm honest. I mean I've seen worse for sure, but it's still pretty rough. Especially for scopes/optic (Yes singular optic, as there's only one in the game) since the guns jitter around a lot while aiming. This is especially annoying for sniping at further ranges as trying to hit a small target while your gun and reticle spazzes out is very annoying. Though I think this largely stems from how the Dev(s) handle the FP model for your characters hands/animation etc. Particularly with how they render the optic and scopes (which is to say painfully wrong both from a real-world perspective and a game dev perspective). That is to say the reticle is basically just painted on to the glass like something you'd see from a PS1 game, and when you ADS it basically just ramps your FOV and moves the gun in front of your face.
Not even mentioning weird lighting completely blotting out your reticle at times because again the way they render their scopes/optic (still singular) is flat out wrong in all regards.

Even the whole Rivals system, while an interesting enough concept, ultimately feels lackluster. The Rivals themselves were just standard enemies with more health and a special name. Rarely did I ever really feel compelled to fight rivals since the loot they drop was often mediocre, and they really never had any impact on the game otherwise, save for the few story missions that force you fight some. Other than that the only time I really bothered to fight them was when they started fighting me, or they happened to be on my way to an objective.

Not to mention the actual enemy variety. Not counting variants, there are maybe, 6-7 types of bots in the game. Of which each type are effectively beaten the exact same way across all their variants. Interesting at first, painfully repetitive in the long run and the variants do precious little spice up combat outside of being more bullet spongey.

Then there's the 'base building' system and the defense of said base. Again, another interesting enough concept, but still feels largely pointless. The rewards are pretty underwhelming yet again, mostly crafting resources (of which I already have basically unlimited quantities), along with whatever loot you scrounge off the bots you defeat.
Even the base assault missions where you attack enemy bases is just painfully tedious for little to no real reward.

Almost forgot general character progression like leveling and skills. Leveling up is very tedious, some skills are basically mandatory, and by the time I finished playing my character felt more like they were finally where they should have started at stat-wise, rather than being a very high-level and experienced robot genocider. Suffice to say underwhelming and lackluster.

Plus let us not forget the story, what precious little there is.
Not to sound like a broken record but once again, "Interesting enough concept but..."
The story is painfully short as I've already beaten the game within my ~26 hours of playtime Which includes previous playtime from the initial release version of the game as well as hours of avoiding the main quest to begin with. But I found once I actually dug myself into the story, I finished it in maybe less than 8 hours. (Once I'd gotten past all the tutorial missions ofc)
Suffice to say in terms of 'content' there's very little, and the plot is okay but the ending is embarrassingly anti-climactic.
While I was fortunate enough to get the "complete" edition on-sale for ~$30 USD (Add ~$11 USD more for a DLC pack that wasn't included with the 'complete' edition), the non-sale price of ~$76 USD for the "complete" edition (again add ~$11 USD for the missing DLC) is absolutely insulting for content that should be included with the base game to begin with.

So bottom line, if the game still feels hollow and lackluster with upwards of ~$87 USD worth of 'content', the base game will feel absolutely destitute at $25 USD.
发布于 2019 年 3 月 28 日。 最后编辑于 2023 年 3 月 12 日。
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有 5 人觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
总时数 0.9 小时
抢先体验版本评测
Kill Enemy01 X times > Collect X items from Enemey01 > Kill StrongEnemy01
Kill Enemy02 X times > Collect X items from Enemey02 > Kill StrongEnemy02
Kill Enemy03 X times > Collect X items from Enemey03 > Kill StrongEnemy03
Kill Enemy04 X times > Collect X items from Enemey04 > Kill StrongEnemy04
Kill Enemy05 X times > Collect X items from Enemey05 > Kill StrongEnemy05
Kill Enemy06 X times > Collect X ite......

Is this the definition of insanity?
发布于 2019 年 3 月 19 日。
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有 304 人觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
2
总时数 2.4 小时
This game wants you to believe there's more to it than there really is.

Put simply, the combat is about as bland and generic as one would expect from literally any other VR Action/Adventure RPG title on steam. Wildly flail your arms and hope they die, though technically there's a parrying mechanic, It's easier to just flail. Plus once you get the leviathan axe (though admittedly by that point you're basically end-game anyway), you just lightly twitch your wrist and send and endless barrage of axe-head at your enemies.

As for all the seemingly cool/unique world interactions shown off in the promo footage, they mostly exist on the first stage of the game, and serve no real on-going function. For instance, what appears to be forging/maintaining your weapons in the promo, is really a once-off gimmick and at no point in the game can you actually forge weapons or anything of that nature (not that I've seen anyway, and I beat the game in my 2.4 hours of playtime.)

Literally every screenshot on the store page is one of the stages of the game, two of which are boss-arena's, and one is just the pretty set-piece you land in after the final boss, and only one level isn't shown as far as I can remember.

Bottom line: As said previously, The game wants you to believe it's more than it is. It's not, and it isn't really worth $25.
发布于 2019 年 3 月 7 日。 最后编辑于 2019 年 3 月 7 日。
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正在显示第 51 - 60 项,共 124 项条目