74 people found this review helpful
5 people found this review funny
Recommended
0.0 hrs last two weeks / 55.9 hrs on record (5.4 hrs at review time)
Posted: 11 Nov, 2015 @ 4:43pm
Updated: 3 May, 2016 @ 10:46am

Doom 3 is a game that is very overlooked. It was Id's flagship title and features a very powerful game engine. It contained enhancements such as dynamic lighting, physics, bump mapping, portal technology among many other things we now take for granted. This was all months prior to Half Life 2 wowing us for the same thing.

Doom 3 is essentially a remake or reboot of the series. It shares virtually the same premise as the original Doom, except set on Mars instead of it's moons. In a way this sort of gives the game it's own style but makes it feel less original. The aesthetic of the game was nailed very well, however the levels do get very samey after a while. For the vast majority of the game you're mostly running through maze-like corridors looking for ways to open doors. This was the first game I remember where I started to notice maze-like level design felt antiquated. I always kind of wished this game was more open and less claustraphobic.

The game is still a horror game so they introduced dark environments with enemies shuffling around them. It also took a very bold risk where the player's flashlight is a separate weapon you equip. I personally like this mechanic but a lot of people, especially at the time hated it. And it was a frequent source of ridicule for the game.

The gunplay in Doom 3 is something I never particularly liked, especially compared to it's successor Quake 4. The pistol is a joke that is never used after you get the shotgun, the shotgun is what you use for 70% of the game, the machine gun's firing sound effect makes it sound like a cap gun, the chaingun is very slow and cumbersome, the rocket launcher is extremely cool but only used on bigger enemies, and the plasma gun feels too slow to be useful. This was all corrected with very fantastic modifications but at the time I can understand why people didn't like it.

In a way that's why I recommend this game. The engine Doom 3 used allowed it to be very heavily modified. There are a great deal of very good total conversion mods for the game, and it allowed Doom 3 to live on in our collective consciousness despite the game being only "okay". I do recommend the game for it's modifications more than anything else since that is what this game is most remembered for.

http://gtm.you1.cn/sharedfiles/filedetails/?id=552871766
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11 Comments
Bluebeak 3 May, 2016 @ 10:46am 
I didn't mean in terms of sales. I meant how the fanbase and critics saw it. Since it got a really mixed reputation after it released and since then a lot of people completely overlook it.
2woDads 3 May, 2016 @ 6:11am 
This game was not overlooked, it was one of the biggest releases of the year and a huge success.
DarthPostalDude 27 Apr, 2016 @ 11:03am 
its the same with the originals though, oh yeah the pistol is good for perfect accuracy, it's a sniper rilfe in doom 3 it has zero spread.
Bluebeak 27 Apr, 2016 @ 10:47am 
It's not so much the pistol being "last resort" as being completely useless. After I got the shotgun I literally never used the pistol in Doom 3. I barely used any of the weapons in Doom 3 aside from the shotgun.

This is not the case in a game like Duke Nukem 3D where the pistol is useful for destroying objects, hitting switches and for attacking enemies at range before you get the rpg/chaingun. Or Half-Life where the pistol is a solid ranged option before you get the Crossbow.
DarthPostalDude 27 Apr, 2016 @ 10:40am 
Most shooters in general use the rule of the pistol being the last resort.
DarthPostalDude 27 Apr, 2016 @ 10:28am 
No we didn't just about pretty much every shooter that came out in about 2004 that I can think of: the pistol is the complete last resort.
Bluebeak 27 Apr, 2016 @ 10:22am 
This was a game that released in 2004. By that time we had significantly different standards for first person shooters. Having guns that were completely useless and only having two-three that you actually used might've been the standard in the 90s but after games like Unreal Tournament, I and almost everyone else I knew expected better. And got better with Quake 4 a year or so later.
DarthPostalDude 27 Apr, 2016 @ 10:20am 
boss fight*
DarthPostalDude 27 Apr, 2016 @ 10:16am 
yeah mod tools so you can make total conversions, maps, and loads of reskins, and OF COURSE THE PISTOL IS COMPLETELY USELESS!! didn't you play the originals?! The shotgun was always you're go to gun, (ok sound mods are fine) the chaingun is just fine don't know what you are talking about it was slower in the originals, and the plasma gun is just fine, it's the bfg is the one you almost never use, I've played doom 3 loads of times (just like the originals) and I only ever use the bfg at two bits, the first time where you fight those two hell knights and that boss blind with the blind demon.
Bluebeak 27 Apr, 2016 @ 9:30am 
That's a false equivalency.

We'd be having a very different conversation if the problems with Superman 64 were solvable with modifications. Doom 3's are. And if they are, I'm going to mention it in my recommendation of the game to potential buyers of it.

The developers released mod tools and the source code to Doom 3 of their own free will. It'd be a different story of fans just hacked the game. They wanted people to modify it, and to me that means it's free game to improve upon it's issues.