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Neue Rezensionen von Anthem

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3 Personen fanden diese Rezension hilfreich
120.8 Std. insgesamt (120.7 Std. zum Zeitpunkt der Rezension)
EDIT
We got them to roll it back and we will no longer have to use a PSN account.

However, the game is still not available for purchase in non-PSN regions. This means it is possible for them to enforce this again.

The fight is not over.

We dive together, or not at all.
-----------------------------
I am personally not affected by the changes. I live in a country where PSN is in.
I have a PSN account. I can link this to Steam at any time.

My issues lie with the reasons they are doing this, and the effects they will have.

Helldivers 2 required PSN from the start however it did not work and was turned off early on due to those issues (among the various server issues early on). I personally didn't know of this requirement, nor that it would be required in future. I bought the game after the server issues had mostly been ironed out.

Arrowhead has already mentioned that this was a mistake in communication on their part, and they should have communicated the PSN requirement better.

Helldivers 2 was sold to countries where PSN would not be accessible. Since they knew PSN will be required eventually and that those countries will be no longer able to play the game, this (in my opinion) is fraud. There will be no legal way for those people to play the game they paid for after PSN accounts are required in early June.

At the very least, customers in other countries, knowing they couldn't play the game in 5-6 months, probably would not have bought it.

They could create PSN accounts linked to a different country. This breaks Sony TOS, and can lead to your account getting banned. Please read Section 6 of Sony's Terms of Service.


Your commitment to us.‎
6.1. You must be honest with us. Give us accurate and complete personal information about yourself, your country of residence and any Child Family Members. Keep that information up to date via account management.
6.2.2. If you give us false or incomplete information, we may take any action set out in section 24, including suspending, terminating, or restricting any accounts (and associated Child Family Member Accounts) that uses or was created using false or incomplete information or that we reasonably determine was created or is used for a purpose that violates these Terms.
6.4. During account creation, you must select the country or region of your residence in which your account will be registered in.



I didn't like this account syncing when Minecraft did it. I have a Microsoft account. I use Windows.
Yet I didn't sync my account with Microsoft, and therefore, lost access to Minecraft.
I stood up back then against this, and I will not sit down now.

This review is for Sony, not Arrowhead. HD2 has issues, plenty of them, but this isn't how I want the game to go out. I will remove this review if Sony and Arrowhead manage to allow players who do not have or do not want to have a PSN account to play.
Verfasst am 5. Mai. Zuletzt bearbeitet am 7. Mai.
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2 Personen fanden diese Rezension hilfreich
3.5 Std. insgesamt
Imagine having a scene where a white phosphorous motor misfires, causing excessive friendly fire as your character walks dazed through fire where friend and foe alike burn alive.

Imagine doing this one whole year before Spec Ops: The Line

Imagine completely undercutting that moment by having a ♥♥♥♥♥♥♥ Wilhelm scream play.
Verfasst am 28. Dezember 2023.
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89 Personen fanden diese Rezension hilfreich
8 Personen fanden diese Rezension lustig
2
13.7 Std. insgesamt (2.4 Std. zum Zeitpunkt der Rezension)
"Oh my god, downvote! The keyboard/mouse controls are horrible!"

Behold, a fix.
https://community.pcgamingwiki.com/files/file/840-dead-space-mouse-fix/

Twenty seconds of Googling people. Not hard.
Verfasst am 19. Oktober 2023.
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8 Personen fanden diese Rezension hilfreich
93.7 Std. insgesamt (28.4 Std. zum Zeitpunkt der Rezension)
"One step forward. Two steps back."

That's how I'd describe this game. For every amazing thing it does, there are two more completely trash things that pull it down.

The actual gameplay and gunplay are great but the classes don't feel well defined right now to make use of it. The OST is amazing but the crafting is gimped at the moment and a fully functional micro transaction shop with predatory behaviours. There's a lot of neat QoL stuff, like Stat screens and a training area, but the game runs like complete ♥♥♥♥. There's a RNG shop which no one likes and Fatshark have done nothing about it; have fun with all those unlocked weapons you can't buy. Nothing is account-wide so you have to collect character-specific currency. You are locked into certain mission types and difficulties which refresh on a timer, for no good reason.

As a player, you really don't have much agency over what you do. Once you've got achievements and that all done, what is really keeping you here?

To put it simply, everything in the actual game ranges from meh to great. Everything outside is crap and needs serious work. This was an early access game released for full price.

Do not buy. Leave it for a year.
Verfasst am 19. Dezember 2022.
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1 Person fand diese Rezension hilfreich
16.1 Std. insgesamt
Before We Leave

Keep your peeps happy.
Rating 3/5

Management games are a dime a dozen these days. From managing large scale, in-depth and expansive civilisations (Civilization series), to more niche subjects such as prisons, hospitals and amusement parks (Prison Architect, Two Point Hospital, Rollercoaster Tycoon series), management games are a well entrenched genre.

Before We Leave, from Dunedin’s own Balancing Monkey Games, leans more on the larger scale side of this, but also attempts to make it more accessible for newcomers. To that end, I believe they succeeded.

Before We Leave starts with the last vestiges of humanity appearing out of a shelter having survived some unknown galactic event. You have to gather all the necessary materials to restart life, and use the remnants of the old world to research technologies for the new one to thrive. However, there is only so much technology to use on one island, so eventually, you branch out to other islands and then eventually other planets to begin the human race anew.

Each island on a planet has a different climate. The desert island doesn’t have much space to grow food, the rainforest gives a boost to production, etc. Despite the variety, no one planet has everything. In a lot of cases, an island won’t have the necessary resources to properly begin a settlement. This is where Shipping Routes come in. Ports and Space Ports allow you to set up these routes to exchange items between islands and planets.

The main draw of Before We Leave is the removal of combat mechanics commonly seen in management games. In their place, we have what is more akin to minor annoyances on a few islands, which you deal with nonviolently. There are gremlins that will take away your resources, minotaurs that will disrupt your villagers (called Peeps), cryptic Sphinxes that require riddles answered, and giant space whales that will devour planets unless you can sate their hunger. Yes, the giant space whales that devour planets are a ‘‘minor annoyance’’.

You don’t control the Peeps directly. You can influence their decisions through a simple priority system. The Peeps are pretty good at sustaining themselves, leaving you more time to start colonies on other islands and, despite a few issues, it works really well.

One of the things that makes it easier than other games is that there isn’t a fail condition. Your Peeps can’t die if you neglect their needs — only lose happiness, which affects the speed at which they complete tasks.

Everything seems to affect happiness in some way. Most buildings come with a gloom effect, which reduces happiness. Many buildings have a pollution effect, which reduces happiness and gets worse if you don’t deal with it. Having too many Peeps affects happiness. Having the Peeps do hard work reduces happiness . . .you get the idea.

To counteract the happiness drop, you can give your Peeps better food to eat, better clothes to wear, and decorate your settlements. However, this eventually became unbearable as all of my Peeps slowed to a crawl or simply refused to work if I didn’t spend a lot of time building ways to make them happy. And remember, not every planet or island has what you need. You have to ship in items to keep your Peeps happy so they’ll make something for another planet . . . it was about this point it started feeling like I was simply spinning my wheels.

Despite that, the game is charming. The graphics, while simple, are clear and easy to distinguish. Each building has unique sound effects and your Peeps add a sense of life and presence to the game.

Before We Leave is a game I can recommend for newcomers to the management genre: it’s simple, accessible, with a dash of cosmic horror, and is just an all-around nice game to relax with as long as you’re not trying to micro-manage everything. The constant need to keep your Peeps happy is a big detractor, but if you can deal with that, then you’ll find a lot to like.

Note: This review was originally published in the Otago Daily Times.
Verfasst am 31. Juli 2021. Zuletzt bearbeitet am 31. Juli 2021.
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1 Person fand diese Rezension hilfreich
9.7 Std. insgesamt (0.6 Std. zum Zeitpunkt der Rezension)
These are the countries currently with servers
Brazil
North Central US
South Central US
Southeast Asia
West Europe

If you do not live near any of these places, buying this game may be a mistake. I am unable to finish the tutorial because the game continuously snaps my position back. I have played an online game and there is very present lag to point of near unplayability.

However, despite my better judgement I will not refund the game. I believe that there is a chance that they might add new servers and fix these issues.

I will update my review if issues with the game are addressed.
Verfasst am 27. November 2020.
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Niemand hat diese Rezension als hilfreich bewertet
24.1 Std. insgesamt (6.3 Std. zum Zeitpunkt der Rezension)
This game is a lot more brutal than the original Receiver but overall, I love the changes.

Here's a short list of the brutal stuff:

-If you pull out a weapon too quickly while it's in a unsafe state, you'll shoot yourself, so patience is recommended.
-Listening to some audio tapes now causes the Threat to take over your body and attempt to kill you unless you unload your gun before that happens.
-Firearms can now malfunction, requiring maintainence (racking slide, emptying chamber, removing mag. etc) to get working again.
-You have 'levels' now, and dying or once will de-rank you one level
-You will sometimes have capacity limits on your magazines or revolver cylinders.
-Fall damage is more significant, so take your time. (I personally don't see the problem since I don't go jumping off of ledges)
-Falling glass can kill you instantly

However, I feel like the game has a lot of concessions to help:

-Turrets drop ammo on death
-Shooting balloons gives you 1-2 ammo each and you can line them up for ammo effectiveness.
-You can sneak past the KillDrones easier.
-You can hack the KillDrones to destroy them without firing a gun.
-The game tells you where best to shoot the KillDrones.
-Running through glass won't hurt, I've never been killed by glass yet.

Unfortunately, there are some issues.

-The audio of KillDrones sometimes just switches off entirely or goes really quiet.
-You sometimes start with significantly less bullets, making it really hard to even get started.
-The game drops frames in certain circumstances (loading more of the level, playing a queued tape)

Overall, I recommend this to all who liked the original Receiver, just as long as you can handle challenge. The story and notes found on disks and the tapes hold it all together nicely.

If shooters up until now have made me like firearms, then Receiver 2 made me respect them.
Verfasst am 16. April 2020.
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Niemand hat diese Rezension als hilfreich bewertet
1 Person fand diese Rezension lustig
0.7 Std. insgesamt
I can confirm that the phrase "Sexy Dog Girls" is used.
This is going to be one to watch everyone.
Verfasst am 22. August 2019.
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137 Personen fanden diese Rezension hilfreich
6 Personen fanden diese Rezension lustig
26.4 Std. insgesamt (0.2 Std. zum Zeitpunkt der Rezension)
As the world record holder for the Any% (and sometimes 100%) speedrun of these games, I have played the free web versions of these games more than most. I have spent hours grinding over and over, staring at the same pixel-laden screens, routing out effective mouse movement and optimal clicking.

So why did I buy this game the moment it came out?

Because scriptwelder is a master of his craft. He deserves every bit of my time and money.

Thank you for everything scriptwelder.
Verfasst am 29. Juli 2019.
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1 Person fand diese Rezension hilfreich
25.2 Std. insgesamt (5.0 Std. zum Zeitpunkt der Rezension)
"Anime is a path I walk alone."
-Main Character

10/10.
Verfasst am 26. April 2019.
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