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Not Recommended
0.0 hrs last two weeks / 21.1 hrs on record (15.6 hrs at review time)
Posted: 27 Feb, 2023 @ 12:19am

Early Access Review
I actually have had a lot of fun in this game, and I might change this review to positive if there were patches which fixed some issues:

1) The game world is bare. The environments look good, but there are about three unique structures above ground for the WHOLE game. And each of these structures is extremely far away from one another.
2) The caves are intriguing and occasionally well designed, but once you realize what you are supposed to do to progress the story, you have to backtrack across the island to go back through the caves multiple times.
3) The story is dripfed like breadcrumbs until everything happens in the last 20 minutes, some of it with no explanation. The ending is goofy, like a single indie dev making a game in 2014 level goofy.
4) There are no bosses. There is no final confrontation.

The reason I say that there's room for things to be fixed is that the game is clearly not finished. Half of the lore you find is about people trying to find golfballs, and it works. It just was clearly not meant to be the only story you came across. I think the team spent a ton of time crafting a very competent crafting system, satisfying combat, and a beautiful world so they ran out of time to execute everything past the first third of what they planned.

I had a lot of fun treating this like a Minecraft-ish multiplayer game: mostly build cool houses and occasionally go exploring with friends. I did not have a lot of fun treating this like a game with a clear path of progression. You can build things and do the basic survival elements playing alone, but finishing the story on your own would be torture.

Also if you are walking down a slope and pull out your crafting menu, you can surf and gain infinite momentum. That's a good thing, I couldn't imagine walking across the world without it.
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