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4 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.3 saat
Erken Erişim İncelemesi
Game takes forever to load. Unoptimized UE5 = Crash, Crash and More Crash. I would crash five seconds after loading into a game.

"This is an early access title of course there will be bugs."

There are bugs and there are game and immersion breaking issues. This game wasn't cooked for long enough before release. Early Access isn't an Alpha test. This game feels like it is in alpha. For the current price you could buy other indie developed online games that have polish established.

I wanted to like this because I am a big Chivalry 2 fan. But take my advice. Don't buy this or wait for it to go on 50% off, because what is here is a buggy circus.
Yayınlanma 7 Kasım.
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51 kişi bu incelemeyi yararlı buldu
4
kayıtlarda 124.2 saat (İnceleme gönderildiğinde: 70.8 saat)
Erken Erişim İncelemesi
On first play I didn't really understand the convention behind the game and left it alone for a bit while I mulled over my thoughts on it.

I thought it was absurd and hard to get into, until I had the biggest revelation that made this game stand out above many others.

This game isn't hard if you take your time and cautiously approach each situation. Currently the only thing that can kill you is time, fall damage, starvation or enemies. And there are multiple approaches to each of these things.

My first time playing the game I hopped into your default human warrior kit and rolled my eyes at the hunger/thirst mechanics, thinking that food and water would be trivial enough at the beginning like every other "survival" game in the genre.

I was mistaken.

I died on my first run trying to hunt wolves, got surrounded and ended up dying. On my second attempt after a brief pause I made a cryomancy mage that was built around keeping things at a distance and falling back to a spear/shield if things got too close.

On my first kill I realized that I had made a terrible mistake. I was so used to games automatically allowing you to butcher creatures that I failed to bring a knife with me, all I had was a sharpened stick and magic. Those things do not make good skinning material. But I found a nearby skeleton and gathered bones after I found out you can make a knife from a femur.

Then things started to click together, one piece after another as I tried to solve thirst, rest and a place to store materials for later.

This game is an allegory for life in a fantasy world. It isn't an RPG it is a simulator on the struggles of the common person/race in that area.

You see your skills are like everyone elses'. Your birth isn't notable. You aren't a warrior god, you are not a super armored tech-hulk, or a master magician who can bend minds with a twig. You are a common, salt of the earth, nobody. Your death at face value will mean nothing as the world stands tall and marches on without your bloated corpse that sinks further and further into the earth.

Everything you earn, everything you build and every goal you set out for, is your own. There is no grand quest, scheme or reason for living. You forge it yourself.

I found myself lacking in defense, so I decided to take up tailoring. Figured out where cotton spawns, then I noticed I needed a scythe to harvest the material in a civil efficient manner. My quest for tailoring became a quest for tools, my quest for tools became a quest for money and materials. My quest for materials opened up new pathways into figuring out how to find Points of Interest to source armor from chests. From that new goals, new experiences, new things to tackle.

There isn't a guide on self governance. It is the voice at birth, the conscious of the spirit that thrives within this game. Like life, a simple goal can spiral into many pathways. The quest for one thing becomes a quest for many, and as you learn this it gets easier and easier.

I wanted for food, so I made a fishing rod. I wanted for water to slake my thirst, so I made two waterskins and set my path toward the rivers. My lust for gold lead to many deaths including my own. But I found solace in the mines, seeking rare gemstones to sell. I found joy in self sufficiency, no longer at the mercy of merchants and ore peddlers. Now a bastion of craft of my own level. Each step the advancement of the self.

And this is undernoted by age. Time is a factor, what you do upon the earth is vital to both survival and your lasting impact you have in the environment. Which is why Dark Fantasy should be everyone's default. Time moving forward as it withers your character is the perpetual carrot on the stick for our own lives and the game. To march forward with it, learning and moving until your untimely demise.

It is what separates this game which I enjoy. The joy of creation, of laboring to yield better results. To become more efficient in every single thing you do. All while facing the beast that none of us can slay, time.

On its own this game is quite enjoyable. Very addicting. There is always something to do, something to keep yourself busy with.

I give it 9/10, perfection is built upon many layers on a sturdy foundation. But this game has that. With time and a few changes, new content. It will become a gem onto its own.
Yayınlanma 13 Eylül.
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3 kişi bu incelemeyi yararlı buldu
kayıtlarda 16.2 saat (İnceleme gönderildiğinde: 9.1 saat)
A great example of old-school being touched up and made into a nice neat package. The gameplay loop is strange at first, but like most of these types of games you get used to it.

A great game to experiment with builds. Leveling up is fair and the randomness of the game isn't too challenging at normal difficulty. Curveballs and risk/reward is diverse enough to have you guessing what punches to roll with. The cover mechanic is brilliant and the classes are pretty cool despite only being three currently.

Easy to learn and quick to pick up. The main marine is very reminiscent of old school shooters, with Duke Nukem-esque quips and violent gunplay. Surprisingly these can be turned down or tuned up to taste, but because I grew up in the early 90s I enjoy having an Evil Dead like protagonist so everything is turned up to max.

I enjoy how each weapon is unique with its own use instead of it being a one-size fits all approach. The shotgun in doom was probably the mainstay and made all other guns look paltry in comparison. In this, the shotgun being one shot before reload is a great mechanic as you use it more as a room clearing spray rather than a multi-tool of destruction.

Juggling three weapons is fun and brings a new level to tacticality. With each turn being used for reloads, consumables and actions itself. Each engagement feels like making a choice to mitigate as much risk as possible while the level design gives you fun ways to set traps and use the environment to your benefit/or detriment. Which is what I feel a lot of top downs miss the mark on.

Really the only thing that is missing is more gore and violent death scenes, perhaps executions on close enemies that are low in health, which would really make the game feel finished at least to me.

[9/10] with a Workshop already added that can easily turn to 10/10 as long as the modding community is active.
Yayınlanma 11 Ağustos.
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Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 16.7 saat
[Short Glowing Review]

Game is 10/10.

Music, 10
Gameplay, 10
Features, 10
Story, 10.

[Long Stroke Review]

OTXO is a symphony of death. The music lines perfectly with each level and this would probably be the only game in a long time in which I haven't muted the songs out of annoyance of shlocky easy grabbed music arrangements. Each track is perplexing and quite enjoyable with a plethora of different sounds that make each unique instead of the same garbage with a slightly different tilt.

Each level has it's own unique aberration to the normal gunplay. Be it mechanics, enemies and design, forcing you to adapt to each situation while you go through the manor.

The gameplay, while basic, is quite addicting and is carried by the design [Less is more]. Easy to pick up, hard to put down. There are intense moments of snap decision making but unlike Hotline Miami a failure is not an instant death. The enemies react to each action. Any door kick or shot creates a window of tension as the AI flanks and hunts down the player. This ontop of the ambiance and music creates a level of tension that is not perpetual/vexing. It sits at the edge of the engagement making each individual level pop in their own way.

The bosses are unique, finely crafted and wonderfully bizarre. Each an obstacle to learn and overthrow with precision which is what it should be.

OTXO is not afraid to be different at the same time synonymous with shooters of this style. It is not afraid to take leaps where others take small steps. It exemplifies the simple loop with small adage to detail, for example when heavily wounded the pause screen slowly drips blood as if the Wolf is hovering over the note.

The overworld is charming with a slight mystique to it and while I wish there was more to do within it. There is enough to satisfy coming back to it on the odd occasion.

This is a game with love and design at the forefront. It seeps with cautious flow on the dance of creativity, meticulously bridging a gap of what is known with what is unknown. It is an experience that I wish I could restart with fresh eyes and hands. And it is criminally unrepresented in most gaming circles, had I the power to change such a thing I would in a heart beat.

It isn't a masterpiece, but in the flaws it makes a staunch overlap of indie development over AAA slop. If a sequel is planned I would recommend adding more to the bar, improvements to weapons and the Wolf himself. The overworld is the nexus of insight, but the bar is the nexus of home. Would it be that it were developed further I can consider that to be enough to set OTXO apart from the first towards the second.

A beautiful game where suffering is a tool of growth as it should be.

10/10, Would summon attack dogs again.
Yayınlanma 23 Temmuz.
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1 kişi bu incelemeyi komik buldu
kayıtlarda 4.3 saat
Mmm. This game scratch my brain gud.

Buy it, let it scratch your brain too.

We can become brain brothers.
Yayınlanma 15 Mayıs.
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kayıtlarda 107.8 saat (İnceleme gönderildiğinde: 107.7 saat)
Devs are not to blame for Sony Greed. The CMs came from reddit so it is to be expected that they are subpar.

The game itself is great, it has a lot of airings from previous titles. This is a good step up from HD1. A great time sink and has ♥♥♥♥♥♥ me through a rough patch in my life.

Feedback is always reciprocated. Pushback even more so. It is rare to see a genuinely good developer team in the high end market trash compactor that is gaming today.

Experience it for yourself, join the war today.
Yayınlanma 7 Mayıs.
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2 kişi bu incelemeyi yararlı buldu
kayıtlarda 5.8 saat
Another game where the "killer" feels like you're hitting survivors with wacky foam pool-noodles instead of a weapon. DbD did it better.

I bought it early and regret this, another GuN MeDiA game that is collecting dust in my library. You could have been unique and focused on stealth based gameplay and chases. But noooo, no one wants to play survivor if there is a threat of dying to their mistakes. Better give them 20 different flavors of get out of jail free cards.

Also why even have stealth elements if grandpa can just ping you across the map? Whoever designed this needs to stay away from video games, especially horror movie IPs. What you're doing is showing the IP holders that games aren't what people are interested in by making flops like these.

Save your money. I saved my time on it and my god it is bad. Also one of the "devs" can't take criticism worth a damn. Maybe it's a good thing he's not apart of R6 siege anymore.

I give it 0/10 Swings. Because it takes all 10 to take down one survivor sometimes 20. You could have just given them three chances and had a high impact game with fun take downs and thoughtful elements. Instead you just kinda threw a bunch of things into a pot and expected it to work.
Yayınlanma 22 Nisan.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.7 saat (İnceleme gönderildiğinde: 0.5 saat)
No need for a lengthy review, I'll go bullet point and save you the time/migraine.

= Dedicated Servers =

Are dog-water, you will lag so hard that you'll think your rig is in a washing machine. Good luck staying in a match after it is completed because there is a coinflip chance that you'll be disconnected and have to rejoin. Every. Single. Time

= Multiplayer Itself =

Speaking of matches, they are so short they last maybe 3 minutes. Why? The game wasn't designed for 64+ players and by doubling the body count the maps go from 9-10 to about 3. This means that there is a good chance you'll hop into a game expecting to get the heroes on conquest or perhaps a jet-trooper. You will be lucky if you make it to that point before the game already ends.

= More bugs than Starship Troopers =

Oh where to begin! Animation bugs, UI glitches, stuttering transitions, swapping equipment does it twice for some reason and sometimes your keybinds don't even work! I don't know whose bright idea it was to make MOUSE Y AXIS a controllable setting. But it is! And my god it sure is annoying when you're trying to fix the game to be playable on an infantry/ship/jedi level. I get that it is a work around because they didn't port over inverted controls (For god knows why), but that isn't the way to go about it.

= Conclusion =

There is a lot more to get into, but I won't! Because it isn't worth it. This game isn't worth it, why release a collection for 30$ if you're not going to add any substance and make it a superior product to the old? This is a cash-grab at best and a slap in the face to fans at worse. I can't believe I'm saying this, because I despise EA more than most. But you would be *far better off* buying the newer DICE edition than this. Or buy the old games, because although they are old they apparently have FAR better support than this. With years of unofficial patches, mods and fixes. Even a 2 year old could figure it out.

I give this a 3.5/10. Its like the embodiment of every missed trooper shot in the movie.

You had every sight-line, every chance to make the shot. But you missed
Yayınlanma 14 Mart.
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kayıtlarda 17.8 saat
Solid 9 out of 10

I've never watched the movies before playing, after playing it I went and watched the movies because of the game and was not disappointed.

Very true to the source material, very 80s aesthetic. One liners and everything. The gore, shooting and story are that of what I remember from movies and videos of the time as is the music. It's a bit wonky and can do with a Newgame+ feature but other than that I had a blast.

Skills matter, actions have weight and consequences and the bosses are memorable. The side-quests actually feel like substance instead of filler, there isn't a bunch of collect-a-thon garbage that just clutters the screen and what you do collect feels earned, humorous and insightful at times. Minimal HUD that fits to robo-cops aesthetic and the game is very true down to the point of the gameplay itself.

Instead of having robo-cop be some highly mobile cybernetic ninja, he's a slow terminator walking death machine and playing him you really feel that. The story is very even paced and makes nuanced hits on various topics while not derailing it by making it overtly political and keeping the soul of the game intact.

I'm glad I bought it. And you will be to!
Yayınlanma 6 Kasım 2023.
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kayıtlarda 25.9 saat (İnceleme gönderildiğinde: 13.9 saat)
Erken Erişim İncelemesi
Other than the camera snapping and a few other minor annoyances (looking at you cnc mill). This game is great. It's a solid 9/10 and not much can be said.

Buy it and play it. The auction is a brilliant idea and I hope eventually there will be more to it later down the line as well as the option of building entire weapons from scratch and smelted metal.

But as it stands it is at a good price, I'd pay maybe 10-20$ more if they flesh out and add more weapons. Maybe even DLC. Not much more to say. Buy it!
Yayınlanma 16 Ekim 2023.
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