sju
Eian   Oxnard, California, United States
 
 
:dangerousplanet: Linktree [linktr.ee]
:cosmogun: Faceit [www.faceit.com]
:zzzzdreamer: Leetify [leetify.com]
Currently Offline
Favorite Game
autoexec
echo "autoexec.cfg loaded."
host_writeconfig
toggleconsole
r_show_build_info 0
r_fullscreen_gamma 1.9

//Special Binds
alias exit "quit"
bind MWHEELDOWN +jump
bind "n" "noclip"
alias ew "exec warmup"
alias match "volume .35"
alias prac "volume .01"
bind p "sv_rethrow_last_grenade"
alias asdf "disconnect"

alias "+jumpaction" "+jump;"
alias "+throwaction" "-attack; -attack2"
alias "-jumpaction" "-jump"
bind h "+jumpaction;+throwaction;"

alias "+runthrow" "+forward;+jump;"
alias "-runthrow" "-jump;-forward"
bind j "+runthrow;+throwaction"

//keybinds
"MOUSE1" = "+attack"
"MOUSE2" = "+attack2"
"MOUSE5" = "+voicerecord"
unbind "c" "slot6;+lookatweapon;-lookatweapon"
unbind "x" "slot8;+lookatweapon;-lookatweapon"
unbind "z" "slot10;+lookatweapon;-lookatweapon"
unbind "f" "slot7;+lookatweapon;-lookatweapon"
bind "v" "+spray_menu";
bind "t" "+lookatweapon"
unbind "mwheelup"
bind "f" "slot7"
bind "z" "slot10"
bind "x" "slot8"
bind "c" "slot6"

//Chat binds
bind l "say Summary: Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because player was already dead."

//radar
cl_radar_always_centered "0"
cl_radar_scale "0.4"
cl_hud_radar_scale "0.9"
cl_radar_icon_scale_min "1"
cl_radar_rotate "1"
cl_teammate_colors_show "1" //Show teammates as separate colors without letter
cl_hud_radar_scale "1" //Optimized Radar size
cl_radar_scale "0.4" //Radar map scaled down to fit all maps
cl_radar_always_centered "0" //Centers map instead of player
cl_radar_icon_scale_min "1" //Minimum player icon scale



zoom_sensitivity_ratio_mouse 0.81933027098955175
sensitivity 0.375

m_rawinput "1";
m_mouseaccel1 "0";
m_mouseaccel2 "0";

viewmodel_presetpos "3"

//misc
gameinstructor_enable "0"
cl_join_advertise "2"
cl_hud_playercount_showcount "1"
cl_disablehtmlmotd "0"
cl_forcepreload "1"
fps_max "0"
cl_disablefreezecam “1”
cl_autohelp "0"
cl_showhelp "0"
cl_loadout_colorweaponnames "1"
r_drawtracers "1"
r_drawtracers_firstperson "1"
cl_use_opens_buy_menu "0" //disables E opening buy menu
cl_showloadout "1"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
cl_teamid_overhead_always "1"
con_enable "1";
mat_queue_mode "2";
mat_queue_priority "1";
r_dynamic "0";
cl_autowepswitch "0";
cl_righthand 0
hud_showtargetid 1

net_threaded_socket_burst_cap "" // =empty value . Any non-empty -> worse performance

net_threaded_socket_recovery_rate "X.XXXXXX"

X.XXXXXX -> worse than int X (new bug with type converatation?)

net_threaded_socket_recovery_time "60.000000"

ex.: "" worse than "60" |

cl_threaded_bone_setup "1"


// Rates (Settings are optimized for best networking experience)
rate "786432" //Max bytes per second the host can receive data
cl_cmdrate "128" //Max number of command packets sent to server per second
cl_updaterate "128" //Number of packets per second you are requesting from the server
cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
cl_interp "0" //Sets the interpolation amount, always set this to 0
cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects

/ Sound
voice_scale "0.5" //Turns down the volume of other players voice
snd_mixahead ".05"
volume ".02"
voice_mixer_volume "0.80"
Recent Activity
3,286 hrs on record
last played on 15 Dec
115 hrs on record
last played on 12 Dec
543 hrs on record
last played on 25 Nov
✪ eZ 21 Nov @ 8:45pm 
+rep :D
𝓑𝓻𝓸𝓴𝓮𝓷 𝓗 29 Oct @ 10:30am 
great guy
Tekelv 28 Oct @ 12:23pm 
awesome game
Kezef 16 Oct @ 11:41am 
added you to try and schedule for open we had a communication error
fa1de 27 Sep @ 10:12pm 
added for AWP role
Crum Bucket 14 Sep @ 10:51am 
added for AWP role