sju
Eian   Oxnard, California, United States
 
 
:dangerousplanet: Linktree [linktr.ee]
:cosmogun: Faceit [www.faceit.com]
:zzzzdreamer: Leetify [leetify.com]
Offline
Ulubiona gra
autoexec
echo "autoexec.cfg loaded."
host_writeconfig
toggleconsole
r_show_build_info 0
r_fullscreen_gamma 1.9

//Special Binds
alias exit "quit"
bind MWHEELDOWN +jump
bind "n" "noclip"
alias ew "exec warmup"
alias match "volume .35"
alias prac "volume .01"
bind p "sv_rethrow_last_grenade"
alias asdf "disconnect"

alias "+jumpaction" "+jump;"
alias "+throwaction" "-attack; -attack2"
alias "-jumpaction" "-jump"
bind h "+jumpaction;+throwaction;"

alias "+runthrow" "+forward;+jump;"
alias "-runthrow" "-jump;-forward"
bind j "+runthrow;+throwaction"

//keybinds
"MOUSE1" = "+attack"
"MOUSE2" = "+attack2"
"MOUSE5" = "+voicerecord"
unbind "c" "slot6;+lookatweapon;-lookatweapon"
unbind "x" "slot8;+lookatweapon;-lookatweapon"
unbind "z" "slot10;+lookatweapon;-lookatweapon"
unbind "f" "slot7;+lookatweapon;-lookatweapon"
bind "v" "+spray_menu";
bind "t" "+lookatweapon"
unbind "mwheelup"
bind "f" "slot7"
bind "z" "slot10"
bind "x" "slot8"
bind "c" "slot6"

//Chat binds
bind l "say Summary: Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because player was already dead."

//radar
cl_radar_always_centered "0"
cl_radar_scale "0.4"
cl_hud_radar_scale "0.9"
cl_radar_icon_scale_min "1"
cl_radar_rotate "1"
cl_teammate_colors_show "1" //Show teammates as separate colors without letter
cl_hud_radar_scale "1" //Optimized Radar size
cl_radar_scale "0.4" //Radar map scaled down to fit all maps
cl_radar_always_centered "0" //Centers map instead of player
cl_radar_icon_scale_min "1" //Minimum player icon scale



zoom_sensitivity_ratio_mouse 0.81933027098955175
sensitivity 0.375

m_rawinput "1";
m_mouseaccel1 "0";
m_mouseaccel2 "0";

viewmodel_presetpos "3"

//misc
gameinstructor_enable "0"
cl_join_advertise "2"
cl_hud_playercount_showcount "1"
cl_disablehtmlmotd "0"
cl_forcepreload "1"
fps_max "0"
cl_disablefreezecam “1”
cl_autohelp "0"
cl_showhelp "0"
cl_loadout_colorweaponnames "1"
r_drawtracers "1"
r_drawtracers_firstperson "1"
cl_use_opens_buy_menu "0" //disables E opening buy menu
cl_showloadout "1"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
cl_teamid_overhead_always "1"
con_enable "1";
mat_queue_mode "2";
mat_queue_priority "1";
r_dynamic "0";
cl_autowepswitch "0";
cl_righthand 0
hud_showtargetid 1

net_threaded_socket_burst_cap "" // =empty value . Any non-empty -> worse performance

net_threaded_socket_recovery_rate "X.XXXXXX"

X.XXXXXX -> worse than int X (new bug with type converatation?)

net_threaded_socket_recovery_time "60.000000"

ex.: "" worse than "60" |

cl_threaded_bone_setup "1"


// Rates (Settings are optimized for best networking experience)
rate "786432" //Max bytes per second the host can receive data
cl_cmdrate "128" //Max number of command packets sent to server per second
cl_updaterate "128" //Number of packets per second you are requesting from the server
cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
cl_interp "0" //Sets the interpolation amount, always set this to 0
cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects

/ Sound
voice_scale "0.5" //Turns down the volume of other players voice
snd_mixahead ".05"
volume ".02"
voice_mixer_volume "0.80"
Ostatnia aktywność
3 286 godz. łącznie
Ostatnia gra: 15 grudnia
115 godz. łącznie
Ostatnia gra: 12 grudnia
543 godz. łącznie
Ostatnia gra: 25 listopada
✪ eZ 21 listopada o 20:45 
+rep :D
𝓑𝓻𝓸𝓴𝓮𝓷 𝓗 29 października o 10:30 
great guy
Tekelv 28 października o 12:23 
awesome game
Kezef 16 października o 11:41 
added you to try and schedule for open we had a communication error
fa1de 27 września o 22:12 
added for AWP role
Crum Bucket 14 września o 10:51 
added for AWP role