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http://gtm.you1.cn/groups/chemistclass/discussions/0/1697167355228759222/
http://gtm.you1.cn/sharedfiles/filedetails/?id=1218065899
http://gtm.you1.cn/sharedfiles/filedetails/?id=1218061632
This big project is going to be a long term thing on the side that I hope to have ready by next November.
The voice pack will be ready way before that.
It's literally the one thing I want to really see in your works lmao
Not only only is it going to be a bunch of new workshop content, but another new short featuring the Chemist.
i like teasing people
It would be funny if sometimes when the Chemist throws a vial, he yells out the name of the chemical like an anime character announcing their attack. This would have to be an occasional thing and not a constant thing, or it would get annoying.
http://gtm.you1.cn/sharedfiles/filedetails/?id=1199793929
I've done everything from reworking the textures, to turning phong off in the VMT file and nothing is changing.
As someone who has been into animation and filmmaking for almost 10 years now, I think I can say that SFM is one of the most non user friendly programs out there.
The animation aspect is fine, but when it comes to importing your own content, it's a mess. If a model is changed, I'm having to restart SFM before the changes apply, even when reloading the model, and a lot of things, like this weapon shine, are commands in the texture files when you should be able to level the shine with a slider.
http://gtm.you1.cn/sharedfiles/filedetails/?id=1192542421
http://gtm.you1.cn/sharedfiles/filedetails/?id=1192366944
http://gtm.you1.cn/sharedfiles/filedetails/?id=1190922375
Hell, the jetpack makes me think of the original boot design with hopping around, though I pictured it getting more air than that.
https://www.youtube.com/watch?v=l9gcT9EvTSY&feature=youtu.be