Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://www.reddit.com/r/Tribes/comments/10g2c4/update_dps_and_sustained_dps_data_sheet_explosive/
https://docs.google.com/spreadsheet/ccc?key=0Ahz6hliGWQLfdGpXbnNmMUlWQTBDcWg3VHpCcTV5LWc#gid=0
As that table contains values from weapons that hadn't been released at the time I doubt it's accurate to the beta values.
Another thing you guys need to remember is that there were a few perks that got changed too, namely Close Combat. I think they made it 3x backstab damage, but it was first 2x, and in the middle area of the game it was 1.5x if I remember right. I think 2x is most balanced, because that way a backstab still can't oneshot a fully-upgraded Soldier, but can kill anything lower than that instantly. At 3x, it becomes possible to kill Heavies way too easily.
I played a lot of Infiltrator, so I know a few things about how they worked from experience. The stealth spinfusor felt a little weak for some reason. Less powerful than the Pathfinder's Light spinfusor, which didn't seem fair, but I don't really know much about game balance. I guess we'll see. It probably makes sense for it to do lower damage.
https://drive.google.com/file/d/0B7B2fQIuJBsJSjU2Q0YtNV9ycVU/edit?usp=sharing
About: The first table is the reverted data and the second is the original source data. The yellow cells indicate a change has been made. The red cells indicate weapons that were introduced post megapatch though I'm probably missing some of those. The one grey cell indicates that a value was changed but gave no information on how to revert it. It's also possible that data I had to start with was not 100% accurate or I made some mistake along the way. The original data didn't have anything on grenades or deployables like mines.
I figure this is one of the first things we need to iron down to bring the game back to its former glory.. so any help or corrections would be welcome.
I assume we will be removing post patch weapons to start if possible?