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Atlus Japan needs to hire new writers. The current crop, who got promoted from the dungeon design departments into story-writing, don't know what they're doing. And the project managers and directors of these games should have known better. Writing is an actual craft. It requires hard work. Something the recent writers after P5 Royal obviously do not understand and it shows quite glaringly in the material. I played Shin Megami Tensei due to the mix of philosophy and mythology with cool conflict ideas, not because of shitty anime tropes whereby they hit checkboxes of what is in the mainstream which is what the more recent titles have offered -- which the artists of the new designs practically confirmed in interviews.