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http://gtm.you1.cn/sharedfiles/filedetails/?id=383019220
http://www.operationstaskforce.com/modules.php?name=Map_Database&file=big&id=601
Not sure which is more up to date, so posting links~
http://gtm.you1.cn/sharedfiles/filedetails/?id=385061816&searchtext=dust
Dust2:
http://gtm.you1.cn/sharedfiles/filedetails/?id=381256752&searchtext=dust
they seem to be already ported into INS, prolly needs some work to get it working for checkpoint mode.
http://ins.gamebanana.com/maps/116832
I like this map because its different than most of the insurgency maps, woodsy, green. A change of pace visually.
SoftForest
http://ins.gamebanana.com/maps/70760
Looks like it would provide alot of cover and around corner firefights. That and a few snipers nests to boot. Might have staying power to keep the map interesting.
Bridge Crossing
http://ins.gamebanana.com/maps/129468
This looks like a interesting night map where its not super super dark but still feels diferent ambiently. Also looks like it has several routes to take instead of just straight over the bridge.
I think it would be a good fit because it has interesting mechanics (Like oil slicks that blow up) and it would be a good fit for checkpoint due to its varied landscape (buildings, open streets, cover).
http://insurgency.gamebanana.com/maps/183029
Also, if there's anything I can do to help port maps or do anything else on the server please feel free to PM me
http://insurgency.gamebanana.com/maps?mid=SubmissionsList&vl[sort]=desc&vl[order]=rating&vl[filters][age]=all
Call of Duty: Modern Warfare - WAR PIG! =D
The level in the first game out of the modern series where you have to provide infantry support for an Abhrams as it moves down a road.
This would be PERFECT to eventually intoduce an APC version of in place of the tank, and the level itself has almost an identical feel to what our server provides; A hectic killing-field of random explosions and constant RPGs accented by small-arms fire.
All that being said, I HATE CoD - but War Pig is definitely begging to be remade into an insurgency co-op map.
still - orange maps.
Orange maps for the win
Is there a source version for this map? I meant ported to coop, not ported to the engine. Remaking an entire map would take weeks if done with quality.
I've only messed around with it as 1 vs AI but the map looks pretty detailed, I think it would make a good coop/checkpoint map. I was also going to suggest Haditha but I saw Daimyo's comments, so I guess he's already working on that.
I've had docks on my hard drive for a while. I was considering this map and will eventually get to it. I like that the map has lots of interactive stuff.
Haditha seems cool too along with many of those maps that Gary has ported from the mod. However, those ones will be much harder to convert to checkpoint because they are very condense and need more planning.
To clarify - it wouldn't be three maps conjoined, but in the voting screen people woud vote to play the series, and you would have to beat map A to get to map B to get to map C, and failing x# amount of times in a row out of all of the total allowed attempts, would result in being kicked back to map A for being so failtastic.
Then you could have some kind of uber-finale at the end of map C and disable all the other finale inbetween just to throw it all at us in one massive counterattatck.
-BOSSFIGHT!
Map: de_thematrix_1.1
Reason: Trippy matrix-themed map would be a fun change from all the dust and sandy textures.
URL: http://gamebanana.com/maps/8440
Video: https://www.youtube.com/v/Enn_b8GAG1Q
Map: ze_LOTR_Helms_Deep_v5
Reason: It's helm's deep from LOTR, pretty big area. Lighting looks kinda shit though.
URL: http://gamebanana.com/maps/103454
Map: de_ropax
Reason: A better cargo - bigger and less clusterfucky.
URL: http://gamebanana.com/maps/111067