安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The reason for PHX's collapse in PS2 isn't any mutiny or player-created event. Instead, the developers can take full credit for PHX's collapse in the form of the damned "forced population balance" update that made daily outfit operations difficult and OPFOR training outright impossible. I completely lost interest in the game as it became painfully obvious Daybreak was catering to the CoD crowd instead of those wanting the large-scale organized warfare that other games simply don't provide.
Unless the forced population balance is removed, I have zero interest or intention of returning to Planetside 2. There are too many other games I can enjoy that don't go out of their way to ruin my ability to play the game with friends. For all I care PS2 can catch fire and fall into a canyon. Game's already dead in my book.
twedeley twidley twoooo