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https://youtu.be/1YloV95PbIc
As I have not used one PM for multiple meals I haven't encountered this issue but if it is leaving double burgers in favour of plain ones I am wondering if each meal has a different packing time and it is doing the shortest first?
Either way you may just want to add another fryer as that is backing up as it is slow and can only cook one at a time.
On the issue: of course, every problem is "solvable" by adding more machines. I just feel that understanding exact logic is important because, without such knowledge, we can spend plenty of time building layouts that just won't work (as I did). Unfortunately, the game doesn't explains it at this stage. But, maybe players who get to later levels, found some explanations on the topic, or the game proposes some means to resolve these issues.
Indeed, If ingredients for several different combo meals present inside Packaging Machine, it will always create combo meals in exact order as they are listed in PM's properties. Thus, it doesn't pay any attention to which ingredients come first.
This leads to some combos being constantly prioritized over others, thus making otherwise would-be-good setup unable to fulfill incoming orders effectively.
The only exception found for now is Fries.
Fries have a top priority and will always be packaged first. Therefore, it's impossible to make PM package both Fries and any of the combo meals that contain Fried Potato Wedges, as PM will always make Fries as soon as any potato wedges arrive.
TEST SITE:
A simple setup, equally feeding PM with:
a) Cheeseburgers for making Altimeter Meal
b) Plain Burgers for making Dopamine Meal
Fries are feeded with some deficit to demonstrate the effect.
https://gtm.you1.cn/sharedfiles/filedetails/?id=1815698161
PACKAGING MACHINE PROPERTIES:
As you can see, Altimeter Meal is higher in the list than Dopamine Meal. So, as soon as Cheeseburger is present in PM, it makes an Altimeter Meal without any alternative.
https://gtm.you1.cn/sharedfiles/filedetails/?id=1815707609
You can see the effect in PM's toolip.
While Cheeseburger are swooshing through PM like there's no tomorrow, Plan Burgers accumulate and spoil instead. Dopamine Meals are, basically, never made.
If we had a scenario in which orders for Altimeter Meal & Dopamine Meal would come averagely equally, such setup might me very effective. But current logic just prevents it.
Do you ever consider such kind of setups for your solutions?
Do you wish this logic reworked or to stay as it is?
Test setup in workshop:
https://gtm.you1.cn/sharedfiles/filedetails/?id=1815705442
- Bacon Fries
- Fries
- Loaded Cheese Fries
I have all 3 setup to use one potato wedge source, but even when running a simulation of a single order of Loaded Cheese Fries, what happens is all of my other ingredients (Crispy Bacon, Shredded Cheese, and Fried Egg) all get to the packaging machine just fine, but even when I continually feed Fried Potato Wedges in, it constantly creates Fries.
The reason why I bring this up is because if it was purely making the top possible recipe, it would've made one order of Bacon Fries first. And even when I disable that packaging machine from making Fries, it actually does make the Loaded Cheese Fries before the Bacon Fries. This is all so arbitrary
You can try to combine Bacon Fries & Fries in single PM. Then, if you have ALL ingredients for Bacon Fries ready in PM except potatoes, it will make Bacon Fries as soon as potatoes arrive. If any single ingredient is missing, it will immediately make Fries. So this pair is possible, but very non-reliable.
Scratch that. Bacon Fries is first in the list, so it will produce Bacon fries as soon as it can. Tried that as well. Ended up having 3 PM in this scenario, other ways just not work there :-).
And secondly, why the heck does it run differently in simulation than in actual run?
Granted, the second one's not the largest of issues. But then again, it's sort of hard to see if you've avoided this issue if it simply ignores it in some situations and not others.
For instance, on my original design, I ended up with 4 extra packages of fries out front by the time that my Packaging Machine was full with 4 bacon, 4 grated cheese, and 2 eggs.
I'm pretty sure that if all other ingredients for Bacon Fries are present , and potato is incoming, it will produce Bacon Fries instead of Fries, since Bacon Fries are on top of the list. Could you re-check that again? I, unfortunately, deleted my layout with combined PMs for this scenario.
Maybe you right, and single order simulation somehow works differently. Frankly, I didn't pay attention to that and cannot test it again, since needed layout is deleted.
Okay, new theory on PM order is dead as well. Either we need to get some smart test invented or wait for dev's comments.
That's a weird quirk. Gonna edit my posts with explanations.
Devs, can you add a crafting priority selection in the settings?
https://imgur.com/ho10zaL
Something like this.