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"From: Alexandra Drennan
To: IAN Mailing List
Subject: Progress Report 3
Hi all,
As per the last meeting, we're going with an existing game engine for the simulation. This gives us a whole slew of advantages:
- stability
- ease of use
- modular, easy to integrate
- large amount of pre-existing assets
- inherently aimed at testing users
- designed for iterative processes
After some back and forth, we've decided to use the Serious Engine 7.5, which Croteam have kindly made available to us.
All the relevant documents are attached.
- Alex"
So maybe they could argue the robots from the sequel tampered or remastered it, but I'd idk. Just how I feel about this idea
On the other hand, I agree with:
-Being able to keep existing connections on laser connectors when picking them up.
-When using the laser connectors to connect to laser emitters and receivers, the icons on the screen match the color of the emitter/receptor, making it easier to keep track of connections. (In TP1 they are always just white)
-Having three separate save files instead of a ridiculous "backup save" system.
Another semihidden feature in TTP1 is holding key F to "fast forward" time. Useful on levels where you need to wait for something like moving bomb to pass by and also to run at ultra high speed (shift+F+forward).
They did not make any promises, but said they were going to discuss it. The level editor wasn't confirmed nor cancelled yet.
https://gtm.you1.cn/app/835960/discussions/0/4030220670869060749/
https://gtm.you1.cn/app/835960/discussions/0/5774239174011901485/
Today, a second guess the puzzle was held. Thanks to an easter egg QR code hidden in the bottom right corner, we found our way to this drive, which contains another puzzle remade in UE5.
https://drive.google.com/drive/folders/1oo2xsvG--SBE40MjZ28MQtzB80STQNZK
I still really hope it's not a remake/remaster of the first game but new content.