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That explained everything other than why Valve decided to make fingers retracting be enough to lift an object in SteamVR Home.
However, with some tweaking, it seems to be a perfectly playable experience.
This is coming from me with just ~15 hours of testing SVR Home, Neos and Half-Life: Alyx, but even with the super limited testing, I think that it is unnecessary to use Windows to have an enjoyable VR experience.
Just make sure to familiarise yourself with common fixes and quirks first, this guide is a good starting point:
https://gtm.you1.cn/sharedfiles/filedetails/?id=2805545613