Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
That explained everything other than why Valve decided to make fingers retracting be enough to lift an object in SteamVR Home.
However, with some tweaking, it seems to be a perfectly playable experience.
This is coming from me with just ~15 hours of testing SVR Home, Neos and Half-Life: Alyx, but even with the super limited testing, I think that it is unnecessary to use Windows to have an enjoyable VR experience.
Just make sure to familiarise yourself with common fixes and quirks first, this guide is a good starting point:
https://gtm.you1.cn/sharedfiles/filedetails/?id=2805545613