GRIS
Trading cards is nice, but why do i have to play the game MORE, when I have already 'earned' the cards via playtime?
Before anyone gets mad at me for posting, this is not a serious topic. None of this is important.

But seems to me if I have 10 hours in the game, why can't I just have the card drops? Didn't I fulfill the requirements already?

You either feel like playing or you don't. Trading cards don't change that. So we should just get them once we reach the minimum playtime for card drops. Anything beyond that is arbitrary.
< >
Showing 1-9 of 9 comments
CiccioCc 19 Oct @ 8:09am 
Fist thing, I understand, and I can suggest you to idle it: It means open the game, do not do nothing, wait for 30min~1h, close it, see if 1 card drops, and reopen it for the next one.

But I am not here for this. I just do not understand how other similar cases worked differently in the past. For example: I have the game "Limbo", and when the cards were added, I just found out they dropped in my inventory without opening the game. Another time, do not remember when, but with a similar scenario, just opening the game once was needed to drop all the due cards instantly after I closed it, few seconds later.

It would be interesting to know if there was a choice for devs about this, or it's just like how Steam nowaday works.

Enjoy, and if you need to trade these set duplicates just ask, I can do it 1:1, but with open inventory.
B0RIS 19 Oct @ 11:28am 
Thanks for the offer, will keep it in mind. Yes, I've had a bunch of games (that I already had playtime in) just give the cards without doing anything.

It must be a dev choice, or at least I cant figure why valve would care either way.

I also noticed- those ones that drop a card just by launching them- if you quit right away and wait a period of time it will continue to make drops without actually playing/idling. iirc it took about a week or so. But only some games.
CiccioCc 19 Oct @ 12:40pm 
Originally posted by B0RIS:
I also noticed- those ones that drop a card just by launching them- if you quit right away and wait a period of time it will continue to make drops without actually playing/idling. iirc it took about a week or so. But only some games.
That's interesting.
Originally posted by B0RIS:
It must be a dev choice, or at least I cant figure why valve would care either way.

As a matter of fact, I do remember I read something about, and it seem they did nothing wrong to disappoint us: they made it clear here:
To unlock these items, you may just need to launch the game briefly so the system can register, though it might not even be necessary. Either way, you’ll retroactively receive the items if you’ve already played enough to earn them, so there’s no need to replay everything.
It happens that Steam behaves in some unexpectable ways even for them devs, as always
Last edited by CiccioCc; 19 Oct @ 12:48pm
B0RIS 19 Oct @ 1:55pm 
Originally posted by CiccioCc:
Originally posted by B0RIS:
I also noticed- those ones that drop a card just by launching them- if you quit right away and wait a period of time it will continue to make drops without actually playing/idling. iirc it took about a week or so. But only some games.
That's interesting.
Originally posted by B0RIS:
It must be a dev choice, or at least I cant figure why valve would care either way.

As a matter of fact, I do remember I read something about, and it seem they did nothing wrong to disappoint us: they made it clear here:
To unlock these items, you may just need to launch the game briefly so the system can register, though it might not even be necessary. Either way, you’ll retroactively receive the items if you’ve already played enough to earn them, so there’s no need to replay everything.
It happens that Steam behaves in some unexpectable ways even for them devs, as always

Oh gosh I missed that part. hmmmm...

Perhaps playtime isn't long enough yet? I finished the game (10 hrs) so that wouldn't make a lot of sense though.

Im going to idle it for maybe 30 minutes and see. Before I only tried launching, got one card on Oct 12 but today nothing.

Thanks again for yor helpfulness and good person-ness.:47_thumb_up:
I have *loads* of playtime in the game, and, yes had to leave it idling for a bit, for each card to drop. Just opening the game did not do the trick.

So, think that should work for you too, open the game up and let it idle for a bit.
And it seems you have to do that for each card.

At least, that's how it worked out for me.
Last edited by oldladygreybun; 19 Oct @ 3:17pm
B0RIS 19 Oct @ 3:45pm 
Originally posted by oldladygreybun:
I have *loads* of playtime in the game, and, yes had to leave it idling for a bit, for each card to drop. Just opening the game did not do the trick.

So, think that should work for you too, open the game up and let it idle for a bit.
And it seems you have to do that for each card.

At least, that's how it worked out for me.

thanks for caring enough to comment. I just idled it for about 40 minutes but nothing; contrary to what devs said. probably need to either do it longer, or wait another week (in which case the counter seems to reset).

Obv not a big priority for me; at this point Im more curious as to why cards have such a wide array of behaviors. ha ha.

But thanks, i will let y'all know if anything interesting happens :meepdrool:
CiccioCc 20 Oct @ 6:14am 
Originally posted by B0RIS:
Thanks again for yor helpfulness and good person-ness.:47_thumb_up:
Thanks! It does not come costless though :steamsad:

Originally posted by B0RIS:
I finished the game (10 hrs) / I just idled it for about 40 minutes but nothing; contrary to what devs said.
So far, that's what I reckon from this case:
- the previous playtime of the user before the steam community items were released was ignored ,in this game
- the time interval for the drop can be diferent from game to game, so this timing was configured by someone
- GRIS needed 60 additional minutes of gameplay between first/second and second/third drop, each. So 120 minutes total, plus the initial few seconds launch.

Originally posted by B0RIS:
Im more curious as to why cards have such a wide array of behaviors. ha ha.
Humanly generated chaos :slimetabby:
Last edited by CiccioCc; 20 Oct @ 6:15am
B0RIS 20 Oct @ 10:05am 
Originally posted by CiccioCc:
Humanly generated chaos :slimetabby:

Indeed. A wonderful thing until it's not lol

Looks like more idling for me. yay?
B0RIS 27 Oct @ 4:42pm 
So in the end, had to idle for the last 2 cards :(

Ended up with 3 of the same card :((((((

But fwiw y'all, do try the launch -> quit trick before you idle. i have several games that gave cards but show almost no playtime. give it 2 weeks between launches.

Obv this is terrible if you're in a hurry, but i prefer it to idling so to avoid unplayed games with 3+ hours of 'fake' idling time on record.

None of this matters to anything important. but just fyi. cheers :Dogen:
< >
Showing 1-9 of 9 comments
Per page: 1530 50