Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I am not here for this. I just do not understand how other similar cases worked differently in the past. For example: I have the game "Limbo", and when the cards were added, I just found out they dropped in my inventory without opening the game. Another time, do not remember when, but with a similar scenario, just opening the game once was needed to drop all the due cards instantly after I closed it, few seconds later.
It would be interesting to know if there was a choice for devs about this, or it's just like how Steam nowaday works.
Enjoy, and if you need to trade these set duplicates just ask, I can do it 1:1, but with open inventory.
It must be a dev choice, or at least I cant figure why valve would care either way.
I also noticed- those ones that drop a card just by launching them- if you quit right away and wait a period of time it will continue to make drops without actually playing/idling. iirc it took about a week or so. But only some games.
As a matter of fact, I do remember I read something about, and it seem they did nothing wrong to disappoint us: they made it clear here: It happens that Steam behaves in some unexpectable ways even for them devs, as always
Oh gosh I missed that part. hmmmm...
Perhaps playtime isn't long enough yet? I finished the game (10 hrs) so that wouldn't make a lot of sense though.
Im going to idle it for maybe 30 minutes and see. Before I only tried launching, got one card on Oct 12 but today nothing.
Thanks again for yor helpfulness and good person-ness.
So, think that should work for you too, open the game up and let it idle for a bit.
And it seems you have to do that for each card.
At least, that's how it worked out for me.
thanks for caring enough to comment. I just idled it for about 40 minutes but nothing; contrary to what devs said. probably need to either do it longer, or wait another week (in which case the counter seems to reset).
Obv not a big priority for me; at this point Im more curious as to why cards have such a wide array of behaviors. ha ha.
But thanks, i will let y'all know if anything interesting happens
So far, that's what I reckon from this case:
- the previous playtime of the user before the steam community items were released was ignored ,in this game
- the time interval for the drop can be diferent from game to game, so this timing was configured by someone
- GRIS needed 60 additional minutes of gameplay between first/second and second/third drop, each. So 120 minutes total, plus the initial few seconds launch.
Humanly generated chaos
Indeed. A wonderful thing until it's not lol
Looks like more idling for me. yay?
Ended up with 3 of the same card :((((((
But fwiw y'all, do try the launch -> quit trick before you idle. i have several games that gave cards but show almost no playtime. give it 2 weeks between launches.
Obv this is terrible if you're in a hurry, but i prefer it to idling so to avoid unplayed games with 3+ hours of 'fake' idling time on record.
None of this matters to anything important. but just fyi. cheers