Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
But I am not here for this. I just do not understand how other similar cases worked differently in the past. For example: I have the game "Limbo", and when the cards were added, I just found out they dropped in my inventory without opening the game. Another time, do not remember when, but with a similar scenario, just opening the game once was needed to drop all the due cards instantly after I closed it, few seconds later.
It would be interesting to know if there was a choice for devs about this, or it's just like how Steam nowaday works.
Enjoy, and if you need to trade these set duplicates just ask, I can do it 1:1, but with open inventory.
It must be a dev choice, or at least I cant figure why valve would care either way.
I also noticed- those ones that drop a card just by launching them- if you quit right away and wait a period of time it will continue to make drops without actually playing/idling. iirc it took about a week or so. But only some games.
As a matter of fact, I do remember I read something about, and it seem they did nothing wrong to disappoint us: they made it clear here: It happens that Steam behaves in some unexpectable ways even for them devs, as always
Oh gosh I missed that part. hmmmm...
Perhaps playtime isn't long enough yet? I finished the game (10 hrs) so that wouldn't make a lot of sense though.
Im going to idle it for maybe 30 minutes and see. Before I only tried launching, got one card on Oct 12 but today nothing.
Thanks again for yor helpfulness and good person-ness.
So, think that should work for you too, open the game up and let it idle for a bit.
And it seems you have to do that for each card.
At least, that's how it worked out for me.
thanks for caring enough to comment. I just idled it for about 40 minutes but nothing; contrary to what devs said. probably need to either do it longer, or wait another week (in which case the counter seems to reset).
Obv not a big priority for me; at this point Im more curious as to why cards have such a wide array of behaviors. ha ha.
But thanks, i will let y'all know if anything interesting happens
So far, that's what I reckon from this case:
- the previous playtime of the user before the steam community items were released was ignored ,in this game
- the time interval for the drop can be diferent from game to game, so this timing was configured by someone
- GRIS needed 60 additional minutes of gameplay between first/second and second/third drop, each. So 120 minutes total, plus the initial few seconds launch.
Humanly generated chaos
Indeed. A wonderful thing until it's not lol
Looks like more idling for me. yay?
Ended up with 3 of the same card :((((((
But fwiw y'all, do try the launch -> quit trick before you idle. i have several games that gave cards but show almost no playtime. give it 2 weeks between launches.
Obv this is terrible if you're in a hurry, but i prefer it to idling so to avoid unplayed games with 3+ hours of 'fake' idling time on record.
None of this matters to anything important. but just fyi. cheers