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What about the archis? just nor I realize are 15 hidden archis :3
Do you still have the same problem? Have you tried it under this link?
http://gtm.you1.cn/storesteam/app/588810/
Enjoy :)
Take care!
The UndeadScout Team
I think the mate is asking about the recently appeared achievements (not unlockable yet, seems) maybe better to keep hidden until they are unlockable...
Thanks it worked the next day :)
As far as feedback, most of the others have mentioned the bugs I've noticed myself. I'm very much impressed with the feel and atmosphere of the game. Yes, it has it's little things here and there that are probably what cause people to give negative reviews, but none of them could probably come even close to what you have accomplished. I'm in the hospital and felt the need to give some positive feedback after having my mind played with like you've done. The moment in the hallway when the lights go out towards me, and I habitually backed away and turned the way I came, only for you to know people would do that and mess with them even more. It's perfect, because it wasn't predictable.
One thing I noticed that I didn't see mentioned was that whenever I look at an object/pick it up, or inspect something, my flashlight is turning itself off. Not sure if that is on purpose for a scare, but it doesn't make much sense to have to keep turning back on.
For me, combat is just a small part of these types of games. Sure, the attacking animations and fighting need some work, but that's not what this game is played for. It's those moments that you make something random happen, causing the player to just stop and think "....♥♥♥♥". Those are what I live for, and I can tell it's what you are focusing on. And you do it in a way that isn't overplayed. Most games become boring once the same thing happens over and over, like FEAR and others like it did.
I've seen a few spots where not everyone would see the things you added cause people all play differently. I'm an explorer, so I think adding in things for players that take their time is a big plus. Then you're always having that fear in the back of your mind.
Anyways, keep on working on this, and this game can easily become a top horror pick. You have the structure down pat, leaving mainly the need to polish and tighten how the player interacts with things.
Need to star again? or the game looks into the savegame and drop the achis?
What a great feedback! After another long day spent on coding, there is nothing that could give us more positive energy than your text. Thanks Wicked Wes!
Take care!
The UndeadScout Team