Husk
 Αυτό το θέμα έχει επισημανθεί, οπότε πιθανώς είναι σημαντικό
Husk soundtrack for free!
Good Evening Community!

Today, we bring a special gift to all the fans of stirring music straight from the horror genre.

The start wasn't all peaches and cream for Husk but you supported us with your comments and feedback. As a way of expressing our gratitude, the UndeadScout and IMGN.PRO teams want to share the soundtrack from our game composed by Arkadiusz Reikowski with all of you and... completely for free. We heard many of you loved music from Husk so we want you to be able to listen to it anytime you want. Every owner of the game on Steam can get the original soundtrack for free in a form of a DLC download. The song "Road With No Return" by Peter Klett is included in the set as well.

Thanks for being with us, you are wonderful!

Enjoy the music,
UndeadScout & IMGN.PRO

PS The fourth game update is coming soon!
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Εμφάνιση 1-10 από 10 σχόλια
:o
What about the archis? just nor I realize are 15 hidden archis :3
How to download this? When I click on DLC Download it launches the game itself.
Αναρτήθηκε αρχικά από Tenshi - 7th Element:
:o
What about the archis? just nor I realize are 15 hidden archis :3
Could you please explain this question? It's hard for us to understand it ;)

Αναρτήθηκε αρχικά από Volkan:
How to download this? When I click on DLC Download it launches the game itself.
Do you still have the same problem? Have you tried it under this link?
http://gtm.you1.cn/storesteam/app/588810/

Αναρτήθηκε αρχικά από medion_no:
Thanks.
Enjoy :)

Take care!
The UndeadScout Team
Αναρτήθηκε αρχικά από UndeadScout:
Αναρτήθηκε αρχικά από Tenshi - 7th Element:
:o
What about the archis? just nor I realize are 15 hidden archis :3
Could you please explain this question? It's hard for us to understand it ;)

I think the mate is asking about the recently appeared achievements (not unlockable yet, seems) maybe better to keep hidden until they are unlockable...
Τελευταία επεξεργασία από Seriousharry; 18 Φεβ 2017, 1:39
Αναρτήθηκε αρχικά από UndeadScout:
Αναρτήθηκε αρχικά από Tenshi - 7th Element:
:o
What about the archis? just nor I realize are 15 hidden archis :3
Could you please explain this question? It's hard for us to understand it ;)

Αναρτήθηκε αρχικά από Volkan:
How to download this? When I click on DLC Download it launches the game itself.
Do you still have the same problem? Have you tried it under this link?
http://gtm.you1.cn/storesteam/app/588810/

Αναρτήθηκε αρχικά από medion_no:
Thanks.
Enjoy :)

Take care!
The UndeadScout Team

Thanks it worked the next day :)
Thank you for adding the achievements. The awesome part is that I was so busy playing the game that I didn't even notice they had been implemented. And that says alot considering I very rarely play a game if I don't feel like I'm working towards something.

As far as feedback, most of the others have mentioned the bugs I've noticed myself. I'm very much impressed with the feel and atmosphere of the game. Yes, it has it's little things here and there that are probably what cause people to give negative reviews, but none of them could probably come even close to what you have accomplished. I'm in the hospital and felt the need to give some positive feedback after having my mind played with like you've done. The moment in the hallway when the lights go out towards me, and I habitually backed away and turned the way I came, only for you to know people would do that and mess with them even more. It's perfect, because it wasn't predictable.

One thing I noticed that I didn't see mentioned was that whenever I look at an object/pick it up, or inspect something, my flashlight is turning itself off. Not sure if that is on purpose for a scare, but it doesn't make much sense to have to keep turning back on.
For me, combat is just a small part of these types of games. Sure, the attacking animations and fighting need some work, but that's not what this game is played for. It's those moments that you make something random happen, causing the player to just stop and think "....♥♥♥♥". Those are what I live for, and I can tell it's what you are focusing on. And you do it in a way that isn't overplayed. Most games become boring once the same thing happens over and over, like FEAR and others like it did.
I've seen a few spots where not everyone would see the things you added cause people all play differently. I'm an explorer, so I think adding in things for players that take their time is a big plus. Then you're always having that fear in the back of your mind.

Anyways, keep on working on this, and this game can easily become a top horror pick. You have the structure down pat, leaving mainly the need to polish and tighten how the player interacts with things.
Ey now I see description in all achis (or archis for me xD).
Need to star again? or the game looks into the savegame and drop the achis?
Yes you will have to restart, but most are really easy to get within the first 15 minutes. They are working with my original save file. I got the "Collect a Weapon" in the hospital from the MRI machine.
Αναρτήθηκε αρχικά από Tenshi - 7th Element:
Ey now I see description in all achis (or archis for me xD).
Need to star again? or the game looks into the savegame and drop the achis?
Unfortunately, we didn't manage to program the game so it could read the save file and check which achievements been completed so far. We are really sorry for that...


Αναρτήθηκε αρχικά από Wicked Wes:
Thank you for adding the achievements. The awesome part is that I was so busy playing the game that I didn't even notice they had been implemented. And that says alot considering I very rarely play a game if I don't feel like I'm working towards something.

As far as feedback, most of the others have mentioned the bugs I've noticed myself. I'm very much impressed with the feel and atmosphere of the game. Yes, it has it's little things here and there that are probably what cause people to give negative reviews, but none of them could probably come even close to what you have accomplished. I'm in the hospital and felt the need to give some positive feedback after having my mind played with like you've done. The moment in the hallway when the lights go out towards me, and I habitually backed away and turned the way I came, only for you to know people would do that and mess with them even more. It's perfect, because it wasn't predictable.

One thing I noticed that I didn't see mentioned was that whenever I look at an object/pick it up, or inspect something, my flashlight is turning itself off. Not sure if that is on purpose for a scare, but it doesn't make much sense to have to keep turning back on.
For me, combat is just a small part of these types of games. Sure, the attacking animations and fighting need some work, but that's not what this game is played for. It's those moments that you make something random happen, causing the player to just stop and think "....♥♥♥♥". Those are what I live for, and I can tell it's what you are focusing on. And you do it in a way that isn't overplayed. Most games become boring once the same thing happens over and over, like FEAR and others like it did.
I've seen a few spots where not everyone would see the things you added cause people all play differently. I'm an explorer, so I think adding in things for players that take their time is a big plus. Then you're always having that fear in the back of your mind.

Anyways, keep on working on this, and this game can easily become a top horror pick. You have the structure down pat, leaving mainly the need to polish and tighten how the player interacts with things.
What a great feedback! After another long day spent on coding, there is nothing that could give us more positive energy than your text. Thanks Wicked Wes!

Take care!
The UndeadScout Team
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