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Jacq 2018년 4월 28일 오후 10시 33분
Teleport despirately needs a way to turn/rotate so that this game can also be played seated and to avoid trying to dig at rocks that are within your house walls.
Most games have a way to rotate your view using the controller so if you're playing in a confined space and don't want to hit the walls or want to play seated you can. Please add it to the teleport movement?
Jacq 님이 마지막으로 수정; 2018년 4월 29일 오전 7시 18분
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Adams 2018년 5월 1일 오후 8시 29분 
Hi, Jacq, if u play the game with HTC vivo? It is very good about 3D space and immersion。 If we add a selection to rotate the view, it may affect the VR experience.
Jacq 2018년 5월 2일 오전 4시 24분 
No, I'm playing with WMR. I personally disagree that it will break immersion for the VR experience. Teleport would do that more so if anything is going to. You don't have to use rotate all the time, but it means if you get stuck, you can move the view instead of getting frustrated because there's a wall/bed/cupboard in the way stopping you from reaching something. My rooms not that large and I usually sit close to the table where my computer is, or sometimes if it's late, I'll even be sitting on my bed which is even worse for this kind of thing if there's no rotate. What's worse for immersion, twisting around to look behind you because for some reason the game has decided you've boarded the train backwards, or letting you flick a dial once and face forwards? How about not being able to reach something because it's in a wall? I'd say that's pretty immersion breaking and detrimental to the VR experience as well. It's a pain to always have to be standing in the middle of a room with nothing within arm's length all the time which is the only other alternative.
Jacq 님이 마지막으로 수정; 2018년 5월 2일 오전 4시 27분
pfjarschel 2023년 12월 12일 오후 4시 00분 
So, I finally figured out how to enable turning (but of course, using a third party tool): Install OVR Advanced Settings and run it (you don't even need to exit the game). Binding the joysticks (as D-PADS) to snap turning left/right simulates the rotating functionality by injecting head turning events to the stream. It is fast and stable enough that I didn't notice any issue. I even changed my review because, apart from this big issue, the game is actually good.
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