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==========================================
Ver 1.2.6.1
2/18/2019 6:59:29 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/18/2019 6:55:23 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/18/2019 6:50:38 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/18/2019 6:39:02 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/18/2019 6:37:25 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/18/2019 6:36:38 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Devs should fix this asap. I was close to refuding it and wait for a discount on nintendo switch.
You guys might loose sales because of this. Because if you buy a game and can't start it many ppl will just refund and pirate a working version of it.
Celeste Error Log
==========================================
Ver 1.2.6.1
3/22/2019 1:47:01 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
3/22/2019 1:46:24 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/27/2019 6:57:51 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/27/2019 6:56:42 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/27/2019 2:48:14 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/27/2019 2:43:22 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/27/2019 2:42:37 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/27/2019 2:39:51 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.6.1
2/27/2019 2:39:23 PM
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.Init()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)
https://i.imgur.com/ZhtpiSf.png
Edit: This issue seems to occur with Realtek Audio drivers (UAD) with Sonic Studio or Sonic Radar (UWP). Uninstalling Sonic Studio/Radar apps (UWP) seems to fix Celeste startup problems.
Nice, turning on Disable Fullscreen Optimizations worked for me as well. I have Realtek Audio with Nahimic (UWP) installed, a different sound optimizing application.
here is my log:
Thanks in advance
Celeste Error Log
==========================================
Ver 1.3.1.2
30.12.2019 20:04:22
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 20:03:09
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.2.5.0
30.12.2019 20:02:32
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 20:01:55
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2 [Everest: 1297-azure-4cde1]
12/30/2019 19:59:45
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
at Celeste.Audio.CheckFmod(RESULT result)
at Celeste.Audio.orig_Init()
at Celeste.Audio.Init() in d:/a/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 40
at Celeste.GameLoader.LoadThread() in d:/a/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 85
at Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:59:25
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:54:25
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:53:21
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:52:44
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:50:01
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:49:53
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:48:27
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:45:46
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:44:54
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:43:15
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:42:14
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:40:59
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:38:37
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:38:17
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:36:44
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:36:26
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:36:01
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:35:38
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:35:14
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:34:58
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:34:50
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:34:36
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:34:27
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Ver 1.3.1.2
30.12.2019 19:32:31
System.Exception: FMOD Failed: ERR_OUTPUT_INIT
ved Celeste.Audio.CheckFmod(RESULT result)
ved Celeste.Audio.Init()
ved Celeste.GameLoader.LoadThread()
ved Celeste.RunThread.RunThreadWithLogging(Action method)
Celeste Error Log
==========================================
01/02/2020 7:10:53 PM
Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Could not find a Direct3D device that supports the XNA Framework HiDef profile.
Verify that a suitable graphics device is installed.
Make sure the desktop is not locked, and that no other application is running in full screen mode.
Avoid running under Remote Desktop or as a Windows service.
Check the display properties to make sure hardware acceleration is set to Full.
at Microsoft.Xna.Framework.GraphicsDeviceManager.FindBestPlatformDevice(Boolean anySuitableDevice)
at Microsoft.Xna.Framework.GraphicsDeviceManager.FindBestDevice(Boolean anySuitableDevice)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Monocle.Engine..ctor(Int32 width, Int32 height, Int32 windowWidth, Int32 windowHeight, String windowTitle, Boolean fullscreen)
at Celeste.Celeste..ctor()
at Celeste.Celeste.Main(String[] args)