White Day: A Labyrinth Named School

White Day: A Labyrinth Named School

 This topic has been pinned, so it's probably important
PQube  [developer] 25 Aug, 2017 @ 8:59am
White Day 1.05 Patch Notes
Hi everyone,

We've just issued patch 1.05. Here are the changes in this version:

[Bug Fixes & Improvements]
1. Difficulty modes have been re balanced (janitor speed, search range etc.).
2. A "janitor indicator" is displayed on Easy Mode.
3. Fixed additional minor bugs.

[Future Patch Plan]
1. Mouse interface will be improved.
2. Additional balancing will be performed.
3. Other bugs reported by players will be patched.

Thanks again for all the feedback we've been receiving!
PQube Limited & Sonnori
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Showing 1-15 of 80 comments
Sirlion 25 Aug, 2017 @ 9:12am 
While we're at it, I would like to report another issue. The game doesnt save the last configuration used. I use Left Shift to run, I have to change the button every time I enter the game again because it starts with the default settings.
Josh-Lee 25 Aug, 2017 @ 9:23am 
about the janitor..... bug? SPOILER

in the original game, the janitors die after a specific scene near the end of the game. in the remake they are alive after this scene and i really hope its a bug. it was nice to explore the school after this scene without the janitors.

if that's a bug pls fix it. :)
Revan1er 25 Aug, 2017 @ 9:40am 
Are you going to remove Denuvo?

I bought and refunded directly after I found out the game is using it. I will buy it again when it will be removed.
Also, the protection is already broken. People can already play it without being annoyed by denuvo.
Phade 25 Aug, 2017 @ 9:46am 
Originally posted by Revan1er:
Are you going to remove Denuvo?

I bought and refunded directly after I found out the game is using it. I will buy it again when it will be removed.
Also, the protection is already broken. People can already play it without being annoyed by denuvo.

Theres nothing wrong with denuvo, it will cause no damage to your computer as this game only activates denuvo once on first launch. Move along, stop crying about it, when most of the 'facts' about denuvo have proven to be debunked.
Sirlion 25 Aug, 2017 @ 9:48am 
Originally posted by Revan1er:
Are you going to remove Denuvo?

I bought and refunded directly after I found out the game is using it. I will buy it again when it will be removed.
Also, the protection is already broken. People can already play it without being annoyed by denuvo.

Please dont waste writing space with this nonsense and if you dont want to support the game just keep your nonsensical thoughts to yourself
Revan1er 25 Aug, 2017 @ 10:00am 
You guys are so funny...

https://ibb.co/bvvQZ5

Yeah, I bought the game!

Denuvo is cancer for pc gaming! And I had several problem with denuvo in the past!
When I moved in my new house I had a problem with my internet provider and was stuck with no internet during 3 months. It was not a problem at first until I tried to play at Rise of the Tomb Raider... The game asked for an online activation even if I played more than 20 hours previously and I didn't change anything in my pc... so why did it asked for an other activation?

The other thing is based on that experience, what will happen when denuvo server will be turn off? Contrary to steam (which is practically the biggest marketplace for pc gaming), denuvo is still a tiny company and if editor/dev stop using denuvo they will close! And what will happen to our games protected by denuvo?
Also I don't trust editor. My hard copy of Mass Effect still doesn't work if I don't use a crack because of securom (the same guy behind Denuvo!)!
(The version on steam and origin don't have the drm but there is no update for the hard copy version).

Last edited by Revan1er; 25 Aug, 2017 @ 10:01am
still having trouble getting past the opening however i can still hear the menu options when i press a an d, should also mention im running windows 10 and games runs fine on my other system which is 8.1
the2ndSign 25 Aug, 2017 @ 11:05am 
Just so this is still visible:
Originally posted by Klepty Snatchngrab:
I'd like to be able to enter the map and inventory screens immediately, without having to go through the menu first. I assumed "open bag" meant "open inventory", but it seems to actually refer to the pause menu. The original game allowed for this.
Last edited by the2ndSign; 25 Aug, 2017 @ 11:05am
Linea 25 Aug, 2017 @ 11:56am 
Could you make the janitor more random?
He's a damn camper and tends to always block the only path or mission goal. When you lead him to another part of the school and loose him there he's still right back blocking the path when you return and refuses to leave from there.
In building 2 i had to lead him away several dozen times from every room i had to go and he always was there again when i returned focusing the path so you couldnt approach unseen. Had to run into the rooms and grab the stuff while he was running after me, running alot in circles and stuff, i would prefer sneaking around rather than this.
the2ndSign 25 Aug, 2017 @ 12:01pm 
^Yeah, that's the same problem I had in the second half of the original.
Sirlion 25 Aug, 2017 @ 12:37pm 
In the last part of the original this was a major problem because his vision radius was very wide. I remember doing everything running like a madman. In building 2, in the original, he was random. In the remake ... eh, cant say he's not random, but very persistent. He does seem to appear near the exit points a lot more
Sirlion 25 Aug, 2017 @ 1:03pm 
Uh, I just fell through the floor and ended up inside the skybox after loading a saved game in Main Building 2 floor 1.

http://gtm.you1.cn/sharedfiles/filedetails/?id=1119993221

http://gtm.you1.cn/sharedfiles/filedetails/?id=1119993364


Also, as an additional note, please do take care to check where the player is before spawning the Janitor at the beginning of a new map. I wanted to go back to Main Building 1 through the double doors - and the janitor was surely in the corridor behind me but he did not find me at all - and immediately after I spawned inside the Main Building 1 map, he was right in front of me. When I ran back to Main Building 2 through the same doors to evade him, he spawned right in front of me in the next corridor again. With the autosave function the game has, this was terrible because my health was depleted almost instantly.
Last edited by Sirlion; 25 Aug, 2017 @ 1:12pm
gold_knight 25 Aug, 2017 @ 2:34pm 
Also the scenes should be deactivated when the janitor gives chase. I was being chased in the beginning of the game (just arrived at the 2nd floor), and when I entered the corridor in front of the classrooms the protag stopped to look at the class of his crush saying "that's her homeroom"... all while the janitor was beating him to death. I leave you to imagine how it ended.
Last edited by gold_knight; 25 Aug, 2017 @ 4:15pm
§u 25 Aug, 2017 @ 4:15pm 
Originally posted by Destiny:
about the janitor..... bug? SPOILER

in the original game, the janitors die after a specific scene near the end of the game. in the remake they are alive after this scene and i really hope its a bug. it was nice to explore the school after this scene without the janitors.

if that's a bug pls fix it. :)


It's not a bug, It's also like this during the remake that released on android/iOS, the janitor's were only knocked out. In the original game it's said they're dead because you never see them again after the cutscene. It makes more sense that they're unconscious than dead if you think about it.
Otter in a Boot 25 Aug, 2017 @ 4:55pm 
fixing the lag in the menus would be fantastic.

an instant 'open map' button instead of going into the inventory would be good.

quicker cutscene skips would also be nice, especially if you're including an in-game timer that still adds time during them.
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