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A lot of studio's outsource console porting to other studios that have more experience in navigating this, UG being small probably don't have the staff to do it internally and external studio's won't have any experience with their custom game engine.
90 or so people are playing TpF1 at the moment, compared with 3.7k+ for TpF2.
Chances of any updates, let alone a major undertaking such as this, is zero, as it would make little sense financially.
TpF2 does virtually everything that TpF1 do, and much more, anyway.