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System.ArgumentException: 값이 예상 범위를 벗어났습니다.
위치: Microsoft.Xna.Framework.Audio.Cue.Stop(AudioStopOptions options)
위치: Magicka.GameLogic.Entities.Character.Deinitialize()
위치: Magicka.GameLogic.Entities.Avatar.Deinitialize()
위치: Magicka.GameLogic.Entities.EntityManager.RemoveEntity(Int32 iIndex, Entity iEntity)
위치: Magicka.GameLogic.Entities.EntityManager.Clear()
위치: Magicka.GameLogic.GameStates.PlayState.Dispose()
위치: Magicka.GameLogic.GameStates.PlayState.Finalize()
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Audio.Cue.Stop
0x008c Magicka.exe->Magicka.GameLogic.Entities.Character.Deinitialize
0x0006 Magicka.exe->Magicka.GameLogic.Entities.Avatar.Deinitialize
0x0012 Magicka.exe->Magicka.GameLogic.Entities.EntityManager.RemoveEntity
0x002d Magicka.exe->Magicka.GameLogic.Entities.EntityManager.Clear
0x0080 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Dispose
0x0000 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Finalize
https://pastebin.com/iyr2LuVh ---> dxdiag
https://pastebin.com/bcWpqL1g ---> errorReport
System.OutOfMemoryException: 'System.OutOfMemoryException' 형식의 예외가 Throw되었습니다.
위치: JigLibX.Geometry.Octree.BuildOctree(Int32 _maxTrisPerCellNOTUSED, Single _minCellSizeNOTUSED)
위치: Magicka.Physics.WaterMesh.CreateMesh(Vector3[] vertices, Single[] frozenVertices, TriangleVertexIndices[] triangleVertexIndices, Int32 maxTrianglesPerCell, Single minCellSize)
위치: Magicka.Levels.Water..ctor(RenderDeferredLiquidEffect iEffect, ContentReader iInput, LevelModel iLevel, AnimatedLevelPart iParent)
위치: Magicka.Levels.Liquid.Read(ContentReader iInput, LevelModel iLevel, AnimatedLevelPart iParent)
위치: Magicka.Levels.LevelModel..ctor(ContentReader iInput)
위치: Magicka.ContentReaders.LevelModelReader.Read(ContentReader input, LevelModel existingInstance)
위치: Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
위치: Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
위치: Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
위치: Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
위치: Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
위치: Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
위치: Magicka.SharedContentManager.Load[T](String assetName)
위치: Magicka.Levels.GameScene.LoadLevel()
위치: Magicka.Levels.Level.ChangeScene()
위치: Magicka.Game.LoaderFunction()
위치: System.Threading.ThreadHelper.ThreadStart_Context(Object state)
위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
위치: System.Threading.ThreadHelper.ThreadStart()
0x0429 JigLibX.dll->JigLibX.Geometry.Octree.BuildOctree
0x0028 Magicka.exe->Magicka.Physics.WaterMesh.CreateMesh
0x0333 Magicka.exe->Magicka.Levels.Water..ctor
0x001d Magicka.exe->Magicka.Levels.Liquid.Read
0x0344 Magicka.exe->Magicka.Levels.LevelModel..ctor
0x0006 Magicka.exe->Magicka.ContentReaders.LevelModelReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0008 Magicka.exe->Magicka.SharedContentManager.Load
0x0005 Magicka.exe->Magicka.Levels.GameScene.LoadLevel
0x00f5 Magicka.exe->Magicka.Levels.Level.ChangeScene
0x003a Magicka.exe->Magicka.Game.LoaderFunction
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart