Magicka
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cKnoor 24/set./2018 às 8:49
Patch 1.9.1.10 is live
It's time for another update, this time the team has focused more on bug fixes, we'va also made some features more visible for some players.

New Content:

New main menu banner
Improved New badge for DLC menu

Bug Fixes:

FIXED - Sometimes the game would crash after attempting to Login to a Paradox Account following the log in/register popup
FIXED - Receiving a request time out error while viewing an expanded store image would cause a crash
FIXED - Robe ability names could persist between sessions
FIXED - Local players were occasionally dropped from a game when multiple players died
FIXED - Local players could occasionally not be revived
FIXED - Friendship is Magicka achievement would not unlock correctly
FIXED - Store featured page occasionally displayed incorrect prices
FIXED - When attempting to buy DLC in game with the steam overlay disabled the error popup would not display
FIXED - Held items were lost upon reloading a save
FIXED - Gamepad controls were disabled when hosting a multiple game
FIXED - The chapter select menu frequently did not respond to input
FIXED - The controller navigation of the DLC menu was unintuitive

Improved memory management

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Exibindo comentários 115 de 47
Tobschinski 24/set./2018 às 9:01 
Whenever I change the area in Dungeons & Gargoyles there is a 75% chance I get:

Version: 1.9.1.10 Thread: LoaderThread System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at System.IO.BinaryReader.ReadBytes(Int32 count) at Microsoft.Xna.Framework.Content.VertexBufferReader.Read(ContentReader input, VertexBuffer existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at PolygonHead.Models.BiTreeRootNode..ctor(ContentReader iInput, GraphicsDevice iDevice) at PolygonHead.Models.BiTreeModel.Read(ContentReader iInput) at PolygonHead.Pipeline.BiTreeModelReader.Read(ContentReader input, BiTreeModel existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Magicka.Levels.LevelModel..ctor(ContentReader iInput) at Magicka.ContentReaders.LevelModelReader.Read(ContentReader input, LevelModel existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) at Magicka.SharedContentManager.Load[T](String assetName) at Magicka.Levels.GameScene.LoadLevel() at Magicka.Levels.Level.ChangeScene() at Magicka.Game.LoaderFunction() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 0x0026 CommonLanguageRuntimeLibrary->System.IO.BinaryReader.ReadBytes 0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.VertexBufferReader.Read 0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader 0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal 0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject 0x0096 PolygonHead.dll->PolygonHead.Models.BiTreeRootNode..ctor 0x0050 PolygonHead.dll->PolygonHead.Models.BiTreeModel.Read 0x0000 PolygonHead.dll->PolygonHead.Pipeline.BiTreeModelReader.Read 0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader 0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal 0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject 0x0011 Magicka.exe->Magicka.Levels.LevelModel..ctor 0x0006 Magicka.exe->Magicka.ContentReaders.LevelModelReader.Read 0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader 0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal 0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject 0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset 0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset 0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load 0x0008 Magicka.exe->Magicka.SharedContentManager.Load 0x0005 Magicka.exe->Magicka.Levels.GameScene.LoadLevel 0x00f5 Magicka.exe->Magicka.Levels.Level.ChangeScene 0x003a Magicka.exe->Magicka.Game.LoaderFunction 0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context 0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run 0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
Última edição por Tobschinski; 24/set./2018 às 9:08
Martin 24/set./2018 às 9:36 
Its possible to dich NET Framework from game, so it could easy run on Linux via Proton?
Vilmos 24/set./2018 às 15:30 
I am getting the out of memory exception in all play modes. I can't even start a brand new game.
elflee 3/out./2018 às 22:03 
Version: 1.9.1.10 Thread: UnNamed


System.ArgumentException: 값이 예상 범위를 벗어났습니다.
위치: Microsoft.Xna.Framework.Audio.Cue.Stop(AudioStopOptions options)
위치: Magicka.GameLogic.Entities.Character.Deinitialize()
위치: Magicka.GameLogic.Entities.Avatar.Deinitialize()
위치: Magicka.GameLogic.Entities.EntityManager.RemoveEntity(Int32 iIndex, Entity iEntity)
위치: Magicka.GameLogic.Entities.EntityManager.Clear()
위치: Magicka.GameLogic.GameStates.PlayState.Dispose()
위치: Magicka.GameLogic.GameStates.PlayState.Finalize()


0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Audio.Cue.Stop
0x008c Magicka.exe->Magicka.GameLogic.Entities.Character.Deinitialize
0x0006 Magicka.exe->Magicka.GameLogic.Entities.Avatar.Deinitialize
0x0012 Magicka.exe->Magicka.GameLogic.Entities.EntityManager.RemoveEntity
0x002d Magicka.exe->Magicka.GameLogic.Entities.EntityManager.Clear
0x0080 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Dispose
0x0000 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Finalize
Tomas 4/out./2018 às 13:47 
Game crashes at the loading between 2nd and 3rd screen of Dungeons&Gargoyles

https://pastebin.com/iyr2LuVh ---> dxdiag

https://pastebin.com/bcWpqL1g ---> errorReport

Kamil#28# 8/out./2018 às 14:32 
my items still are lost when I die, this patch doesnt work for me...
M(i)ech 15/out./2018 às 12:09 
I just tried launching the game after long pause. Now it randomly closes in menu or halfway through loading ANY level.
Magekirbygames 19/out./2018 às 12:28 
I bought my friend magicka the other day and i wanted to play with him, but sadly everytime we try to start a game on chapter 1, his game crashes when i host, and vice versa.
TheKate030 20/out./2018 às 4:38 
I have a big problem with Magicka after last update. When i'm trying to play online game the game is just crashing on loading screen. The game closes without any error message or crash report. I'm not the only one who has this problem. Pleaseeeee fix this
xbox one and xbox 360 controllers dont seem to work when trying to use the triggers.
cafeaulait 20/out./2018 às 11:15 
Can you guys please stop updating this game? It workes so well until you started messing with it years after release! Now it's junk, literally unplayable, can't even join an online game without the game crashing. WTF?
yc 20/out./2018 às 20:27 
Game is crashing while joining multiplayer as of 21 Oct 2018. Please fix!
TheKate030 21/out./2018 às 2:38 
Fix this guys, please i want to play ;((((
elflee 10/nov./2018 às 6:56 
Version: 1.9.2.5 Thread: LoaderThread


System.OutOfMemoryException: 'System.OutOfMemoryException' 형식의 예외가 Throw되었습니다.
위치: JigLibX.Geometry.Octree.BuildOctree(Int32 _maxTrisPerCellNOTUSED, Single _minCellSizeNOTUSED)
위치: Magicka.Physics.WaterMesh.CreateMesh(Vector3[] vertices, Single[] frozenVertices, TriangleVertexIndices[] triangleVertexIndices, Int32 maxTrianglesPerCell, Single minCellSize)
위치: Magicka.Levels.Water..ctor(RenderDeferredLiquidEffect iEffect, ContentReader iInput, LevelModel iLevel, AnimatedLevelPart iParent)
위치: Magicka.Levels.Liquid.Read(ContentReader iInput, LevelModel iLevel, AnimatedLevelPart iParent)
위치: Magicka.Levels.LevelModel..ctor(ContentReader iInput)
위치: Magicka.ContentReaders.LevelModelReader.Read(ContentReader input, LevelModel existingInstance)
위치: Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
위치: Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
위치: Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
위치: Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
위치: Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
위치: Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
위치: Magicka.SharedContentManager.Load[T](String assetName)
위치: Magicka.Levels.GameScene.LoadLevel()
위치: Magicka.Levels.Level.ChangeScene()
위치: Magicka.Game.LoaderFunction()
위치: System.Threading.ThreadHelper.ThreadStart_Context(Object state)
위치: System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
위치: System.Threading.ThreadHelper.ThreadStart()


0x0429 JigLibX.dll->JigLibX.Geometry.Octree.BuildOctree
0x0028 Magicka.exe->Magicka.Physics.WaterMesh.CreateMesh
0x0333 Magicka.exe->Magicka.Levels.Water..ctor
0x001d Magicka.exe->Magicka.Levels.Liquid.Read
0x0344 Magicka.exe->Magicka.Levels.LevelModel..ctor
0x0006 Magicka.exe->Magicka.ContentReaders.LevelModelReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
0x0008 Magicka.exe->Magicka.SharedContentManager.Load
0x0005 Magicka.exe->Magicka.Levels.GameScene.LoadLevel
0x00f5 Magicka.exe->Magicka.Levels.Level.ChangeScene
0x003a Magicka.exe->Magicka.Game.LoaderFunction
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
Mennen 14/nov./2018 às 19:33 
I bought the game recently but I do not have anyone to play with and play alone. This annoying way could someone add me so we're starting to play together?
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Exibindo comentários 115 de 47
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