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Rapporter et problem med oversettelse
tl;dr: more content -> bigger market -> more accessible prices and technology through competition.
These games need to be designed and build from the ground up for VR and Stresslevel Zero are pioneers in a new emerging industrie that will probably grow as big as smartphones in the future.
It just would not work on a monitor without motion controllers and it would not be fun either, go play Battlefield or something if you want a competetive shooter that works well without VR.
I see what you're saying as far as limiting their market, but my response is "so?". There are all kinds of obscure self sustaining markets and more importantly, there are devs that want to make the product THEY want to exist (in this case an awesome VR game) and aren't as concerned with getting the maximum sales possible.
Regardless, the devs for this one have said it's VR only and will always only be VR only, so sorry, if that doesn't apply to you then you'll just be missing out.
This game is specifically made for VR and will not work without it.
Also, if you're asking for something, don't repeal it and be so cocky about it. Accept the facts and move on.
2nd. Theres already a game just like this for keyboard and mouse. Its called Guns of Icarus. which i have extra steam keys for...
this game required you to dodge bullet in nearly free style(based on position of current HMD solution, be it Vive or Oculus Rift in the future), it's not just track your X-Y axis movement, it required X-Y-Z position and normal in 3D (in plain english: which direction you face)
required you to swing your gun and aim at nearly free style (remember you got 2 arms - which applied to X-Y-Z position and normal as well). So basically, you got 3 different component (head, 2 arm) need to map to in-game control
You would have a hard time to map even a single component (let's say, your head position+direction) with Keyboard + Mouse configuration, not to mention you got a total 3 components need to be mapped.
I know in theory we can use a single Keyboard to control one component - yeah, take Descent as an example, while control a single component using a single keyboard is possible, it can be very chunky and unnetural (I know one of my friend can play descent great while I played like a rock and crash my starfighter almost everywhere back in 1995), and most people may find it even more difficulty to move it quick enough to dodge bullet (not really :p)
Save up and buy another full tracking VR HMD in the future, or just miss it and know you may be able to play something much better, much cheaper in a couple years from now on... or, in 1 or 2 or 3 decades, just like many of us do :)