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Also Clarify have a little bit of horizontal reach.
As for zombies spawns, I think it's obvious that it needs a lot of reworking. I'll copypaste my post from Beta Feedback here:
Both melee and zombie spawning are code issues, so it's better to bring Hoob here to see what he will say about this.
The melee wasn't fixed, and i'm still not quite sure what the problem with it is, but the zombie spawning has. Have you guys been playing the open beta?
The zombies spawning out of nowhere thing is not a problem on our end, that's usually prevalent on custom maps doing some weird silly things and not doing a very good job setting up the nav-mesh, so the zombies are trying so hard to find good spots to spawn and the only avaliable spots are either directly infront of the player or behind, causing ridiculous spawn locations.
Again, are you playing the Beta or just the live branch? The Beta branch has skins, completely remade maps, etc., and the zombie spawning is a lot more believable, the zombies are much smarter and come from a lot more places, etc., it's important for us to know, incase there's still a problem.
Also, I love the new navigation for zombies, especially the fact that they now can jump properly.. The only thing that I found worse than on old maps is lack of zombies on the Beta ones.
For example on office we have now smaller interiors and the zombies barely spawn in there maing this just an easy walk downstairs. The updated offices really feels less tense than original unfortunately (at least until you plant the bomb). The details look great, but the difficulty needs to be a little higher. The bunker on other side plays much better than the original, but also could use more zombies on it.
Zombies spawning directly adjacent to you or within line of sight has already been fixed in the beta.
No. The remakes will be ported over when they're done. All the old maps are being replaced and remade.
Also FYI whilst going through the code the melee isn't implemented as a short range bullet it is in fact a bludgeon swing >:P
In thirdperson the animation is still having the look of CS:S knife swing.
That's not top priority and I probably won't do it just because I honestly just don't want to. Lol