Codename CURE

Codename CURE

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Alcyonaria 27 nov. 2016 às 20:41
please make the melee swing a "swing"
its basically just an instakill bullet, make it have a little bit of horizontal reach please
Also fix the zombie spawns lol
Última alteração por Alcyonaria; 27 nov. 2016 às 20:42
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Jackerino  [developer] 28 nov. 2016 às 9:37 
Clarify fix the zombie spawns.

Also Clarify have a little bit of horizontal reach.
Última alteração por Jackerino; 28 nov. 2016 às 9:37
Reborn 28 nov. 2016 às 12:24 
I think Alcyone means that melee needs a little delay of dealing the damage to objects because of its "instant hitreg". In some other games when you swing your melee weapons there is a delay for "charging" attack or something like that.

As for zombies spawns, I think it's obvious that it needs a lot of reworking. I'll copypaste my post from Beta Feedback here:

Originalmente postado por Me:
Another complaint is, if the zombie spawning system was a bit more detailed and maybe scripted at the moments it would add some challenge to the game, than huge annoyance by zombies spawning right infront of you sometimes. Zombies just spawn out of nowhere behind your back in the same room you just cleaned up (sometimes right in player‘s LoS). The better mechanics you could use to balance out zombie spawning is making zombies spawn out of volume triggers that are setup in specific areas of the map, so they won‘t spawn literally anywhere and even in your face.

Both melee and zombie spawning are code issues, so it's better to bring Hoob here to see what he will say about this.
Última alteração por Reborn; 28 nov. 2016 às 12:27
Jackerino  [developer] 28 nov. 2016 às 12:29 
Originalmente postado por Reborn:
I think Alcyone means that melee needs a little delay of dealing the damage to objects because of its "instant hitreg". In other games when you swing your melee weapons there is a delay for "charging" attack or something like that.

As for zombies spawns, I think it's obvious that it needs a lot of reworking. I'll copypaste my post from Beta Feedback here:

Originalmente postado por Me:
Another complaint is, if the zombie spawning system was a bit more detailed and maybe scripted at the moments it would add some challenge to the game, than huge annoyance by zombies spawning right infront of you sometimes. Zombies just spawn out of nowhere behind your back in the same room you just cleaned up (sometimes right in player‘s LoS). The better mechanics you could use to balance out zombie spawning is making zombies spawn out of volume triggers that are setup in specific areas of the map, so they won‘t spawn literally anywhere and even in your face.

Both melee and zombie spawning are code issues, so it's better to bring Hoob here to see what he will say about this.

The melee wasn't fixed, and i'm still not quite sure what the problem with it is, but the zombie spawning has. Have you guys been playing the open beta?

The zombies spawning out of nowhere thing is not a problem on our end, that's usually prevalent on custom maps doing some weird silly things and not doing a very good job setting up the nav-mesh, so the zombies are trying so hard to find good spots to spawn and the only avaliable spots are either directly infront of the player or behind, causing ridiculous spawn locations.
Última alteração por Jackerino; 28 nov. 2016 às 12:29
Reborn 28 nov. 2016 às 12:32 
Originalmente postado por Jackie:
Originalmente postado por Reborn:
I think Alcyone means that melee needs a little delay of dealing the damage to objects because of its "instant hitreg". In other games when you swing your melee weapons there is a delay for "charging" attack or something like that.

As for zombies spawns, I think it's obvious that it needs a lot of reworking. I'll copypaste my post from Beta Feedback here:



Both melee and zombie spawning are code issues, so it's better to bring Hoob here to see what he will say about this.

The melee wasn't fixed, and i'm still not quite sure what the problem with it is, but the zombie spawning has. Have you guys been playing the open beta?

The zombies spawning out of nowhere thing is not a problem on our end, that's usually prevalent on custom maps doing some weird silly things and not doing a very good job setting up the nav-mesh, so the zombies are trying so hard to find good spots to spawn and the only avaliable spots are either directly infront of the player or behind, causing ridiculous spawn locations.
Well, I didn't notice that zombie spawning on stock maps is better or not (it sure was a problem on regular build maps though). I gotta take a look closer next time I will be playing.
Jackerino  [developer] 28 nov. 2016 às 12:34 
Originalmente postado por Reborn:
Originalmente postado por Jackie:

The melee wasn't fixed, and i'm still not quite sure what the problem with it is, but the zombie spawning has. Have you guys been playing the open beta?

The zombies spawning out of nowhere thing is not a problem on our end, that's usually prevalent on custom maps doing some weird silly things and not doing a very good job setting up the nav-mesh, so the zombies are trying so hard to find good spots to spawn and the only avaliable spots are either directly infront of the player or behind, causing ridiculous spawn locations.
Well, I didn't notice that zombie spawning on stock maps is better or not (it sure was a problem on regular build maps though). I gotta take a look closer next time I will be playing.

Again, are you playing the Beta or just the live branch? The Beta branch has skins, completely remade maps, etc., and the zombie spawning is a lot more believable, the zombies are much smarter and come from a lot more places, etc., it's important for us to know, incase there's still a problem.
Reborn 28 nov. 2016 às 12:53 
Originalmente postado por Jackie:
Originalmente postado por Reborn:
Well, I didn't notice that zombie spawning on stock maps is better or not (it sure was a problem on regular build maps though). I gotta take a look closer next time I will be playing.

Again, are you playing the Beta or just the live branch? The Beta branch has skins, completely remade maps, etc., and the zombie spawning is a lot more believable, the zombies are much smarter and come from a lot more places, etc., it's important for us to know, incase there's still a problem.
Yes, I do play the Beta. Once again when I played the updated maps I didn't notice any changes in spawning system, but yeah, it felt better than it was on live branch.

Also, I love the new navigation for zombies, especially the fact that they now can jump properly.. The only thing that I found worse than on old maps is lack of zombies on the Beta ones.
For example on office we have now smaller interiors and the zombies barely spawn in there maing this just an easy walk downstairs. The updated offices really feels less tense than original unfortunately (at least until you plant the bomb). The details look great, but the difficulty needs to be a little higher. The bunker on other side plays much better than the original, but also could use more zombies on it.
Última alteração por Reborn; 28 nov. 2016 às 12:53
Alcyonaria 29 nov. 2016 às 15:35 
I meant a little extra horizontal reach as in, when you melee currently its just a projectile that does x damage, but it should have a VERY small delay like 0.2 seconds and then deal that damage in an straight line across, potentially taking out more than one zombie right in your face. Also zombies spawning literally directly adjacent to you or within line of sight
Jackerino  [developer] 30 nov. 2016 às 4:33 
Originalmente postado por Alcyone:
I meant a little extra horizontal reach as in, when you melee currently its just a projectile that does x damage, but it should have a VERY small delay like 0.2 seconds and then deal that damage in an straight line across, potentially taking out more than one zombie right in your face. Also zombies spawning literally directly adjacent to you or within line of sight

Zombies spawning directly adjacent to you or within line of sight has already been fixed in the beta.
Alcyonaria 30 nov. 2016 às 9:23 
Alright I wasnt sure, Ive been hopping back and forth between beta and legacy since no one plays on beta, will the old maps get ported to the beta server's rotation anytime soon?
Jackerino  [developer] 30 nov. 2016 às 9:30 
Originalmente postado por Alcyone:
Alright I wasnt sure, Ive been hopping back and forth between beta and legacy since no one plays on beta, will the old maps get ported to the beta server's rotation anytime soon?

No. The remakes will be ported over when they're done. All the old maps are being replaced and remade.
Hoobalugalar_X  [developer] 30 nov. 2016 às 11:19 
Originalmente postado por Alcyone:
Alright I wasnt sure, Ive been hopping back and forth between beta and legacy since no one plays on beta, will the old maps get ported to the beta server's rotation anytime soon?
The legacy maps (old versions of bunker, office, cityblock, flatline, trainstation, and house) are available as a workshop item... but wont be in server rotations (not by default anyway)
Última alteração por Hoobalugalar_X; 30 nov. 2016 às 11:19
Alcyonaria 30 nov. 2016 às 21:00 
Oh wow, thats a lot of work. I really appreciate all the love you put into the game, its turning out amazing.
Hoobalugalar_X  [developer] 10 fev. 2017 às 5:45 
I discovered something while working on fixing npc lag compensation - that the melee wasn't lag compensated (something to do with the way you don't press left click to fire it) so if you are playing on anything but a local server you could miss the target because of the lag - this will be fixed in the next update.

Also FYI whilst going through the code the melee isn't implemented as a short range bullet it is in fact a bludgeon swing >:P
Razorkiller 19 fev. 2017 às 12:30 
Thus,will the animation of punching being considered of changing?
In thirdperson the animation is still having the look of CS:S knife swing.
Jackerino  [developer] 19 fev. 2017 às 14:56 
Originalmente postado por Razorkiller the Hedgehog:
Thus,will the animation of punching being considered of changing?
In thirdperson the animation is still having the look of CS:S knife swing.

That's not top priority and I probably won't do it just because I honestly just don't want to. Lol
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