TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio

6 May, 2015 @ 8:12am
Major Update: Live2D, Ready-to-Use Sample Assets, Cloud-saving, MORE!
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Showing 1-15 of 24 comments
Hifu Himejima 6 May, 2015 @ 8:20am 
I love it, updating now.
Is there any specification of the actual Live2D models for those who want to create their own 3D characters? I don't see anything in the Live2D reference information except how to work with already-built models. And what about motion? Do we have to go dig into the JSON and motion files and reverse engineer the data structure ourselves?

I must say, other than the most basic tutorial, the documentation for TyranoBuilder is very poor. It is structured as reference for those who already understand internals, and offers no path to get there. Am I missing a huge cache of hidden tutorials or something?
DANGDUT 6 May, 2015 @ 12:38pm 
Sweet
SuperStarAD 6 May, 2015 @ 1:35pm 
Wonderful new features. You rock! A VN dev contest is a very exciting idea!
Alive Deadman 6 May, 2015 @ 3:23pm 
Thank You based Devs
Ku 6 May, 2015 @ 11:50pm 
'Scenario file duplication, deletion and renaming ' ♥♥♥♥♥♥♥ A+. Good job devs!
Shymander 7 May, 2015 @ 12:37am 
Great update, congrats :D:
Hazumin 7 May, 2015 @ 3:42am 
oh great and just in time too because im currently making a visual novel with characters that are specifically designed for live2d. cant wait to start experimenting!
but first i have to experiment with live2d... shucks
anyway thanks a lot devs! :rabu:
ZeroPantz™ 7 May, 2015 @ 7:26am 
Awesome update! :D Thank you!
Thanks! ^^
Malenia 7 May, 2015 @ 4:45pm 
That's nice. Thanks for that!
Johnny GT 7 May, 2015 @ 6:53pm 
Good job you guys! Keep up the good work!
Potato 8 May, 2015 @ 7:23am 
Yay! Thanks for the nice update! :D
Xantherous 11 May, 2015 @ 7:18pm 
I appreciate that y'all keep the software updated and your hard work.

What is the progress on the full screen game maker option update for TyranoBuilder?
Xantherous 11 May, 2015 @ 7:46pm 
One other thing--the License with Live2D:
"Customer may not Publish or distribute Derivative Work for internal, non-commercial, commercial, or any other purposes unless otherwise agreed in writing with Live2D Inc.. To Publish and distribute Derivative Work, Customer must execute and enter into a separate Live2D Publication License Agreement. " Does this mean we cannot use it if we plan to sell our own game we create unless we buy a separate Live2D license?
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