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Just as I worried, no such keybinds to be found in the game. Which can make a local co op game frustrating when as it is, it can be very difficult (and expensive!) to get enough controllers. I really hope that the dev keeps this in mind in future updates.
I'd suggest expanding the options. This game is a very nice spontaneous small party game, but the whole issue with needing an extra controller for every player sort of obstructs that.
1: Add custom keybindings. Not just that you can choose which buttons go to what, but also which buttons go to what for which player. That way, someone who has a lan or a meetup and doesn't have seven controllers/wireless adapters, can still play it as 4 players with two keyboards for instance. Or since gamers have that too, an option to control a knight with the mouse, if the mouse has enough buttons for it and they're aligned in the way you need them in.
2: (for when you got the online thing running) Add an option to play in a network, so that say if four players were playing on one computer, you could connect it to another one, where there's another up to 4 players.
3: Add an option to make it impossible to face extraoctagonal directions. You know why. The game is best played with a controller, giving people who use a keyboard a disadvantage, because they can only face up, down, left right, up-left, up-right, down-left, and down-right. You have an advantage over those who are, if you are not limited to that set of directions.
Again, these are just suggestions with which I think the game would become more accessible to a broader customer base.
So we started up the game, but to no avail, we couldn't get it to run all the controllers. So we ended up just playing with four people against bots.
Thank you for all your suggestions! If you have any more, I'd really appreciate it.
Thanks!
Yeah! I'm using Windows 8.1 64bit, on a laptop. At least that's what we used during the LAN party.
Sorry for the response delay. I just got to test this on a Win 8.1 64 bit laptop and everything worked flawlessly. I tried it with 7 wireless (2 wireless receivers) and 1 wired. The only issue I've encountered is that after plugging everything in, I had to restart my computer in order for it to work properly.
Windows can be quite picky when you plug in a bunch of controllers at once. I don't know if you tried restarting everything after plugging in, but it solved my issues all the time!
Let me know if you're still experiencing troubles!
Cheers!
And no, I hadn't tried restarting.
How can you use only 2 receivers and yet have 7 controllers attached?
Maybe you know something that I don't.
Thank you for the feedback!
If you have any other questions, just poke me here again, I'll try to help as much as possible!
'Sup devs. First of all thanks for the awesome game!
This point needs more attention, custom keybindings would be great. Keyboards even though are not so good to play are way cheaper than controllers :)
I'm looking at adding in an alternative to that custom key binding soon after launch. I'm thinking about adding an option that you can activate that splits all controls in 2. That way, you'll be able to play 2 persons on a single controller or keyboard. Plus it will most likely add to the chaos :P
I hope that's a good alternative for you! :)
Please let me know what you think!