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I guess it's because there are a lot of guards that gets alerted and perhaps a few cameras getting destroyed causing a lot of new guards to spawn.
Does anyone else get the same problem on other operating systems?
It has been like this for a very long time for me and I have tried many different versions of the game.
Edit: I would also like to add that the HUD is blinking sometimes.
Not sure if it's because of the new engine or not.
Edit2: I played the game using the new engine from start to finnish and the only new bug I found was a guard arresting a civilian got stuck in a loop and never stoped talking.
Edit3: The biggest improvement was that I'm now able to use M as map key after setting it in controls manually.
The worst bug still in the game I think is agents and NPCs getting stuck inside walls/buildings.
I wounder if it's possible to work around it somehow so it never happens.
Perhaps it doesn't happen for ppl with more mem on the gpu?
I only have 1G mem on the gpu.
This is not the worst case senario so I still hope someone will find a workaround/fix.
It's a lot worse when playing and wanting to do stuff during the time it freeze, then just looking at the video.
I can replicate that problem as well.
ATI R9 285 with the latest Crimson drivers (15.30.1025; Nov 30th)
Additionally the game seems to crash under forced DX12 mode with SSR enabled.
SSR Off; Game Launched; Toggled on in menus; Game started; Crash; Game Relaunched; Crash[pastebin.com]
Screenshot[i.imgur.com]
Toggling off SSR allows the game to run but with the above graphical glitches.
SSR off[pastebin.com]
I've reported the problem through ATI's form[www.amd.com]
DirectX 11 crashes after a random time has passed.
Wasteland 2 is another Unity 5.2 game which seems to be crashing. Using -force-d3d9/d3d12 is the workaround there![forums.inxile-entertainment.com]
Hopefully a driver update or new Unity build can fix.