Satellite Reign

Satellite Reign

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Disky  [desenvolvedor(a)] 1/out./2015 às 3:31
Unity 5.2 Build, Improved dx12 support, faster linux, 10%+ fps improvement allegedly
We have only tested PC so far and not dx12.
use -force-d3d12 as a command line option

Linux renderer is now multithreaded and should run closer to windows performance if not better..

Unity 5.2 has a lot of performance improvements so you might see some frame rate improvements.

Mike.
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Stevie Zombie 1/out./2015 às 5:18 
On first impressions, haven't test extensively, I'm seeing around 10-20% improvement in FPS. Nice.
Kr2LER 7/out./2015 às 7:46 
Well my game crashed on loading.Both with -force-d3d12 and without
todt 7/out./2015 às 12:11 
On linux the game freezes up 2 secs when a grenade explodes.
I guess it's because there are a lot of guards that gets alerted and perhaps a few cameras getting destroyed causing a lot of new guards to spawn.
Does anyone else get the same problem on other operating systems?
It has been like this for a very long time for me and I have tried many different versions of the game.

Edit: I would also like to add that the HUD is blinking sometimes.
Not sure if it's because of the new engine or not.

Edit2: I played the game using the new engine from start to finnish and the only new bug I found was a guard arresting a civilian got stuck in a loop and never stoped talking.

Edit3: The biggest improvement was that I'm now able to use M as map key after setting it in controls manually.
The worst bug still in the game I think is agents and NPCs getting stuck inside walls/buildings.
Última edição por todt; 7/out./2015 às 12:47
Gillsing 7/out./2015 às 14:33 
Two seconds sounds like a long time. And I attribute any freezes to graphics loading for demolished covers. Maybe if you throw more grenades those graphics would already be loaded, and no freeze would occur? Because I don't think my 1.04.02 build freezes very often when I throw grenades. But it does happen sometimes.
todt 7/out./2015 às 16:58 
Escrito originalmente por Gillsing:
Two seconds sounds like a long time. And I attribute any freezes to graphics loading for demolished covers. Maybe if you throw more grenades those graphics would already be loaded, and no freeze would occur? Because I don't think my 1.04.02 build freezes very often when I throw grenades. But it does happen sometimes.
Sounds like it's the same as for me.
I wounder if it's possible to work around it somehow so it never happens.
Perhaps it doesn't happen for ppl with more mem on the gpu?
I only have 1G mem on the gpu.
Gillsing 7/out./2015 às 17:35 
I have mighty 2GB on my GeForce GTX 750 Ti, so maybe that does have something to do with it. The only way I can think of avoiding it would be to preload graphics somehow. With the timer of a grenade it should perhaps be possible for the game to figure out beforehand which covers in the vicinity will be needing new graphics, and then load them at a stuttered pace while the grenade's timer is beeping? If it's even possible for the game to load anything without freezing while doing so. I guess there's a reason the game loads everything at start.
todt 17/out./2015 às 14:08 
An example of the freeze.
This is not the worst case senario so I still hope someone will find a workaround/fix.

It's a lot worse when playing and wanting to do stuff during the time it freeze, then just looking at the video.
Última edição por todt; 17/out./2015 às 14:10
Gillsing 17/out./2015 às 16:40 
I might have had a freeze that lasted that long once, it's really hard to say. And that time there was also one of those low covers that was blasted to rubble, except it was a grey concrete wall in Dracogenics Tower (the lower part, in C.B.D). Definitely looks like it's the new graphics being loaded though. Or something else that involves the destructible terrain.
markelphoenix 17/nov./2015 às 6:45 
Noticed a bizzare screen flicker when mousing between icon/buttons. It'll have giant text, or portraits briefly flash when transitioning between buttons. This is under forced DX12 mode. Also when I mouse over saved games, a giant X will flicker on the transition between buttons.
mwnn 3/dez./2015 às 4:59 
Escrito originalmente por markelphoenix:
Noticed a bizzare screen flicker when mousing between icon/buttons. It'll have giant text, or portraits briefly flash when transitioning between buttons. This is under forced DX12 mode. Also when I mouse over saved games, a giant X will flicker on the transition between buttons.

I can replicate that problem as well.

ATI R9 285 with the latest Crimson drivers (15.30.1025; Nov 30th)

Additionally the game seems to crash under forced DX12 mode with SSR enabled.
SSR Off; Game Launched; Toggled on in menus; Game started; Crash; Game Relaunched; Crash[pastebin.com]
Screenshot[i.imgur.com]

Toggling off SSR allows the game to run but with the above graphical glitches.
SSR off[pastebin.com]

I've reported the problem through ATI's form[www.amd.com]

DirectX 11 crashes after a random time has passed.

Wasteland 2 is another Unity 5.2 game which seems to be crashing. Using -force-d3d9/d3d12 is the workaround there![forums.inxile-entertainment.com]

Hopefully a driver update or new Unity build can fix.
Última edição por mwnn; 5/dez./2015 às 14:25
CTC 31/jan./2016 às 22:23 
I get a noticeable pause when a grenade detonates. Not sure if it happens with other explosive yet, though I assume it would.
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