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Try putting your train station(s) further away from the express line.
they need to somehow add this to 'TM:PE' as of now you can only restrict passenger/cargo. local/express restriction need to be added. i wouldn't even know how they would implement that.
If the local line stops at the station, and it has many platforms, you can drag the stop so the train uses another platform.
As per Max, vehicles follow the shortest path.
As Max stated, trains (as do all vehicles) will opt for the shortest route. it is worth bearing in mind that speed also has an effect on route choices so shortest isn't always correct, perhaps described better as the quickest, which is usually the shortest if speed limits are equal.
If I have parallel train tracks I always set one just a little faster than the other so the express train will prefer that faster route and the local will take the slower because they have stations to stop at. That also adds a little more to realism as trains will gain and pass each other as opposed to travel precisely side by side until one turns off or stops at a station.
Speed can be set using TMPE in the normal way on both rail tracks and roads, as can give way/right of way etc. . Also, if needed, lane connectors can also be used on rail tracks but that's rarely something I do.
Have you tried putting your terminals on a bypass or a double bypass? That way trains only stop at places they are scheduled to and through traffic stays on the line.
Otherwise as Clunk has suggested about the only thing you can do is up the speed on your express line.
THANK YOU! I was losing my mind trying to get a small station (2 platforms, 2 bypass lanes) to work with a local and express; the express was just deciding without reason every other week to switch its route to run by the platforms instead of the middle tracks. Slowed the platform tracks down with TMPE and fixed.
Very true.... Train also do not just roll around willy-nilly, looking for someplace to go. They are dispatched by the owning (originating) terminal to a particular destination. They also follow a fairly straight forward set of rules for navigating the various type of track to be navigated between terminals.
Trains do NOT create issues. Bad track design creates issues. Your game. Your trains. Your way. Personally I find that a one (1) way main line track(s) circling the city, gets everything moving in the same direction and very effectively illuminates most train traffic issues.
The game's line manager and train AI do leave a lot to be desired, but unfortunately no updates are forthcoming - CS2 does a little better in this regards - so unfortunately you will have to work around that, either using bypass tracks, and/or fully segregating tracks.
if you are suggesting that we have to be perfect designers to appease the game then there is something wrong with the trains. explain why the trains switch from local to express and visa versa, yet the other side works fine... i'm glad you found the magical solution to the game but that doesn't mean that everybody else is incompetent.