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Сообщить о проблеме с переводом
Try putting your train station(s) further away from the express line.
they need to somehow add this to 'TM:PE' as of now you can only restrict passenger/cargo. local/express restriction need to be added. i wouldn't even know how they would implement that.
If the local line stops at the station, and it has many platforms, you can drag the stop so the train uses another platform.
As per Max, vehicles follow the shortest path.
As Max stated, trains (as do all vehicles) will opt for the shortest route. it is worth bearing in mind that speed also has an effect on route choices so shortest isn't always correct, perhaps described better as the quickest, which is usually the shortest if speed limits are equal.
If I have parallel train tracks I always set one just a little faster than the other so the express train will prefer that faster route and the local will take the slower because they have stations to stop at. That also adds a little more to realism as trains will gain and pass each other as opposed to travel precisely side by side until one turns off or stops at a station.
Speed can be set using TMPE in the normal way on both rail tracks and roads, as can give way/right of way etc. . Also, if needed, lane connectors can also be used on rail tracks but that's rarely something I do.
Have you tried putting your terminals on a bypass or a double bypass? That way trains only stop at places they are scheduled to and through traffic stays on the line.
Otherwise as Clunk has suggested about the only thing you can do is up the speed on your express line.
THANK YOU! I was losing my mind trying to get a small station (2 platforms, 2 bypass lanes) to work with a local and express; the express was just deciding without reason every other week to switch its route to run by the platforms instead of the middle tracks. Slowed the platform tracks down with TMPE and fixed.
The game's line manager and train AI do leave a lot to be desired, but unfortunately no updates are forthcoming - CS2 does a little better in this regards - so unfortunately you will have to work around that, either using bypass tracks, and/or fully segregating tracks.
if you are suggesting that we have to be perfect designers to appease the game then there is something wrong with the trains. explain why the trains switch from local to express and visa versa, yet the other side works fine... i'm glad you found the magical solution to the game but that doesn't mean that everybody else is incompetent.
These are both the same person. Challenger™ is Just a newer account trolling this forum. So you are aware of who you are dealing with.
Train tracks are all at one speed limit so they operate by the "shortest route rule". A station's tracks for any train station asset is set a little slower. This helps make bypass tracks work properly. If you are experiencing trains using tracks you did not intend for them to use I would look at the traffic flow overlay for possible answers.
Trains just like any other vehicle will look over the map to choose their route. If you have two or more routes (in this case train tracks) the newly spawned train can't choose between which track to use for they are the same-ish length. So it will look to see if one of the tracks are more green in the congestion or flow overlay. It can be they are using the other track because path finding tells the train that the greener track is possibly faster for them do to less congestion. The agents or vehicles will use the congestion(flow overlay) to choose their route if the two or more routes equate to having the same length.
Trains and all vehicles (Agents), will always take the shortest route to their destination. But with tracks, you are limited on stations, so you can clog your tracks easily, since you can have very many stations.
There are up to only 4 outside connection available. I usually try to segregate the tracks when they get overloaded. I just cut off a track or make an over pass to bypass certain tracks to avoid the intersections. Stations have a limited capacity per second. With too many stations on a single route, the trains can backup quickly. also, the outside connection is a regular station, except it is in visible, so it can handle only a small number of trains per second too.
Cargo trains have no lines. So you can't direct them where to go. So I usually segregate passenger tracks from freight tracks, as passenger tracks can be directed to specific station that you choose.
But all aspects of this game is to keep everything in balance. Maybe a half a dozen train stations per outside connection.
If you see trains with less than 100% capacity, then you will know you have too many stations on that outside connection.