Half Sword Playtest

Half Sword Playtest

killjo 2025년 1월 8일 오후 7시 00분
npc grip strength
in a spoilance match, held by one guy, attacked by another. i push the one holding me into the fence and kick him down, he surrenders and begins begging for his life, but doesn't let go.

i begin to question if this game is actually ready for a playtest release.
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24개 댓글 중 1-15개 표시
Your Mother 2025년 1월 8일 오후 8시 00분 
Well i'll answer your question, yes it is.
killjo 2025년 1월 9일 오전 11시 44분 
Tyberos the Red Wake님이 먼저 게시:
Well i'll answer your question, yes it is.
subjective ass statement lol
Panzergeist 2025년 1월 9일 오후 12시 59분 
Yeah the game needs some work, combat is amazingly fun and I typically have always hated goofy physics games. The NPC grabbing strength is a problem. Whenever they grab me it's basically an instant loss. Either they lock on and I can't do ♥♥♥♥ or in the process of grabbing me their weapon glitches out resulting in it being ran through me or some other instakill bs. Also the damage dealt to you by the NPCs compared to what you do to them is in need of serious work as well. I typically have to kick them to the ground and hack off all their limbs before they die or give up. Meanwhile they can run up to me and a cut on my arm results in instant death. Wouldn't be as annoying if you had the option of respawning as your chosen character rather than having to go back to the menu and have to click a million times to find the character and weapons I want. Just have a drop down menu or some ♥♥♥♥ instead
Your Mother 2025년 1월 9일 오후 1시 02분 
killjo님이 먼저 게시:
Tyberos the Red Wake님이 먼저 게시:
Well i'll answer your question, yes it is.
subjective ass statement lol
"PlayTEST"
Your Mother 2025년 1월 9일 오후 1시 02분 
Panzergeist님이 먼저 게시:
Yeah the game needs some work, combat is amazingly fun and I typically have always hated goofy physics games. The NPC grabbing strength is a problem. Whenever they grab me it's basically an instant loss. Either they lock on and I can't do ♥♥♥♥ or in the process of grabbing me their weapon glitches out resulting in it being ran through me or some other instakill bs. Also the damage dealt to you by the NPCs compared to what you do to them is in need of serious work as well. I typically have to kick them to the ground and hack off all their limbs before they die or give up. Meanwhile they can run up to me and a cut on my arm results in instant death. Wouldn't be as annoying if you had the option of respawning as your chosen character rather than having to go back to the menu and have to click a million times to find the character and weapons I want. Just have a drop down menu or some ♥♥♥♥ instead
Good news, there's damage sliders.
miko 2025년 1월 9일 오후 1시 12분 
Panzergeist님이 먼저 게시:
Yeah the game needs some work, combat is amazingly fun and I typically have always hated goofy physics games. The NPC grabbing strength is a problem. Whenever they grab me it's basically an instant loss. Either they lock on and I can't do ♥♥♥♥ or in the process of grabbing me their weapon glitches out resulting in it being ran through me or some other instakill bs. Also the damage dealt to you by the NPCs compared to what you do to them is in need of serious work as well. I typically have to kick them to the ground and hack off all their limbs before they die or give up. Meanwhile they can run up to me and a cut on my arm results in instant death. Wouldn't be as annoying if you had the option of respawning as your chosen character rather than having to go back to the menu and have to click a million times to find the character and weapons I want. Just have a drop down menu or some ♥♥♥♥ instead
dmg gap isnt really that big. i had many sitiuations where i just smacked the enemy with a handle of an axe and he just falls. plus if you aim it right you can one shot every enemy (without full armor) with any given weapown
Man of Culture 2025년 1월 9일 오후 1시 28분 
OP has all the hallmarks of an indie gamer tourist.

What do you think playtesting means? The word 'test' is present.
Your Mother 2025년 1월 9일 오후 2시 01분 
Man of Culture님이 먼저 게시:
OP has all the hallmarks of an indie gamer tourist.

What do you think playtesting means? The word 'test' is present.
Name checks out.
Man of Culture 2025년 1월 9일 오후 2시 16분 
Tyberos the Red Wake님이 먼저 게시:
Man of Culture님이 먼저 게시:
OP has all the hallmarks of an indie gamer tourist.

What do you think playtesting means? The word 'test' is present.
Name checks out.
:steamthumbsup:
Shagglehod 2025년 1월 9일 오후 4시 18분 
I agree, it's pretty hard to get them to stop grabbing you without just outright killing them, and in some cases that can be really damn inconvenient to do. Especially when they're surrendering but still holding onto you. Has gotten me killed in more than one large fight.
Man of Culture 2025년 1월 9일 오후 4시 43분 
I made a suggestion in the main thread about adding some kind of separate stamina meter for grabs. Half as big as a normal stamina meter letting you grab for maybe 10 seconds at most before being forced to let go. That would still allow grappling but make it slightly less annoying.
killjo 2025년 1월 9일 오후 6시 19분 
Tyberos the Red Wake님이 먼저 게시:
killjo님이 먼저 게시:
subjective ass statement lol
"PlayTEST"
this is more of a concept of a playtest. this is like showing someone a flat piece of paper and saying "look at my origami!"
Mr. Sparkle 2025년 1월 9일 오후 6시 58분 
Yeah I really dislike the way when the opponent grabs you its a loss 90% of the time and when you grab them its ineffective and you end up wounded and die shortly after.
Your Mother 2025년 1월 9일 오후 7시 35분 
killjo님이 먼저 게시:
Tyberos the Red Wake님이 먼저 게시:
"PlayTEST"
this is more of a concept of a playtest. this is like showing someone a flat piece of paper and saying "look at my origami!"
subjective ass statement lol
Plebsim 2025년 1월 9일 오후 9시 06분 
this is what a play TEST is for, goofy boy
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