Half Sword Playtest

Half Sword Playtest

npc grip strength
in a spoilance match, held by one guy, attacked by another. i push the one holding me into the fence and kick him down, he surrenders and begins begging for his life, but doesn't let go.

i begin to question if this game is actually ready for a playtest release.
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Well i'll answer your question, yes it is.
Tyberos the Red Wake の投稿を引用:
Well i'll answer your question, yes it is.
subjective ass statement lol
Yeah the game needs some work, combat is amazingly fun and I typically have always hated goofy physics games. The NPC grabbing strength is a problem. Whenever they grab me it's basically an instant loss. Either they lock on and I can't do ♥♥♥♥ or in the process of grabbing me their weapon glitches out resulting in it being ran through me or some other instakill bs. Also the damage dealt to you by the NPCs compared to what you do to them is in need of serious work as well. I typically have to kick them to the ground and hack off all their limbs before they die or give up. Meanwhile they can run up to me and a cut on my arm results in instant death. Wouldn't be as annoying if you had the option of respawning as your chosen character rather than having to go back to the menu and have to click a million times to find the character and weapons I want. Just have a drop down menu or some ♥♥♥♥ instead
killjo の投稿を引用:
Tyberos the Red Wake の投稿を引用:
Well i'll answer your question, yes it is.
subjective ass statement lol
"PlayTEST"
Panzergeist の投稿を引用:
Yeah the game needs some work, combat is amazingly fun and I typically have always hated goofy physics games. The NPC grabbing strength is a problem. Whenever they grab me it's basically an instant loss. Either they lock on and I can't do ♥♥♥♥ or in the process of grabbing me their weapon glitches out resulting in it being ran through me or some other instakill bs. Also the damage dealt to you by the NPCs compared to what you do to them is in need of serious work as well. I typically have to kick them to the ground and hack off all their limbs before they die or give up. Meanwhile they can run up to me and a cut on my arm results in instant death. Wouldn't be as annoying if you had the option of respawning as your chosen character rather than having to go back to the menu and have to click a million times to find the character and weapons I want. Just have a drop down menu or some ♥♥♥♥ instead
Good news, there's damage sliders.
Panzergeist の投稿を引用:
Yeah the game needs some work, combat is amazingly fun and I typically have always hated goofy physics games. The NPC grabbing strength is a problem. Whenever they grab me it's basically an instant loss. Either they lock on and I can't do ♥♥♥♥ or in the process of grabbing me their weapon glitches out resulting in it being ran through me or some other instakill bs. Also the damage dealt to you by the NPCs compared to what you do to them is in need of serious work as well. I typically have to kick them to the ground and hack off all their limbs before they die or give up. Meanwhile they can run up to me and a cut on my arm results in instant death. Wouldn't be as annoying if you had the option of respawning as your chosen character rather than having to go back to the menu and have to click a million times to find the character and weapons I want. Just have a drop down menu or some ♥♥♥♥ instead
dmg gap isnt really that big. i had many sitiuations where i just smacked the enemy with a handle of an axe and he just falls. plus if you aim it right you can one shot every enemy (without full armor) with any given weapown
OP has all the hallmarks of an indie gamer tourist.

What do you think playtesting means? The word 'test' is present.
Man of Culture の投稿を引用:
OP has all the hallmarks of an indie gamer tourist.

What do you think playtesting means? The word 'test' is present.
Name checks out.
Tyberos the Red Wake の投稿を引用:
Man of Culture の投稿を引用:
OP has all the hallmarks of an indie gamer tourist.

What do you think playtesting means? The word 'test' is present.
Name checks out.
:steamthumbsup:
I agree, it's pretty hard to get them to stop grabbing you without just outright killing them, and in some cases that can be really damn inconvenient to do. Especially when they're surrendering but still holding onto you. Has gotten me killed in more than one large fight.
I made a suggestion in the main thread about adding some kind of separate stamina meter for grabs. Half as big as a normal stamina meter letting you grab for maybe 10 seconds at most before being forced to let go. That would still allow grappling but make it slightly less annoying.
Tyberos the Red Wake の投稿を引用:
killjo の投稿を引用:
subjective ass statement lol
"PlayTEST"
this is more of a concept of a playtest. this is like showing someone a flat piece of paper and saying "look at my origami!"
Yeah I really dislike the way when the opponent grabs you its a loss 90% of the time and when you grab them its ineffective and you end up wounded and die shortly after.
killjo の投稿を引用:
Tyberos the Red Wake の投稿を引用:
"PlayTEST"
this is more of a concept of a playtest. this is like showing someone a flat piece of paper and saying "look at my origami!"
subjective ass statement lol
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