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Ein Übersetzungsproblem melden
I think this is the core of the problem: you expected a wargame, and got a CRPG instead.
Easier to balance, sure. The less moving parts you have, the less chance something will break.
But half the fun i have with this game comes from figuring out how to combine the hundreds of various talents and abilities of the many archetypes to come up with unique powerful combos (which i subsequently ban from use because they are too good, but i digress :) )
That's not to say what you propose would be a bad game, it would just be a different game.
I have played and run the tt version of this since it came out.
There are issues of course but I really enjoy this.
I liked the scaling of Black Crusade the best, but the setting of RT the best, though with Ascension, Dark Heresy was fun to mix into Rogue Trader
Most of it is just learning the system which is pretty good....it's just a shame it takes so much time in order to do so. Too many games out there to be playing this for years on end figuring out builds. I mean, unless you use guides. Bug that's more reading on top of the ungodly amount this game throws at you.
Lots of people try to play cRPGs that dont like to think, read or learn how to play o,o
Let me sum up what your actually saying.
WHY IS GAME DIFFERENT WHY IS NOT WHAT I WANTED IN A SYSTEM I ALREADY ADMITTED WAS BENT AND BROKEN BEYOND REASON WHY CHANGE CHANGE BAD WHY DOES THING I CHANGED (you see change is good actually when i do it) PLAY DIFFERENT CHANGE IS BAD.
your asking questions you don't care about the answers or you wouldn't be outright dismissing the game for not taking place on a piece of paper.
Yes, yes, yes, yes....
and yes
Yes, the FFG system is incredibly broken, but at least it was fun, and you didn’t have to spam abilities pulled out of thin air that the developers implemented because they thought just using actions would be boring. In the end, we got Pathfinder in space instead of a 1:1 adaptation of Rogue Trader like in previous games.
Careers and alternative career ranks from the original TTRPG are much more interesting in terms of narrative color and abilities compared to the piece of absolutely trivial and empty archetypes hastily created. The Space Marine, for some reason, doesn't have its own unique archetype, just like the Navigator. The Sororitas Militant with the archetypes of Archmilitant/Soldier can be tolerated, but they also have their own unique career with their own talents and traits.
It feels a bit like a single ship Battlefleet Gothic, so I cannot complain about it.
Some immersion breaking stuff is that many opponents would be better off without henchmen, as killing them may power party abilities to let them deal much more damage to the main high tiers enemies.
But the setting is still captured well, even though it goes a bit too much into grim derp for me.
2: the navigator eye distorts reality, not just minds. pay attention.
3: u can't manufacture stuff on a standard imperial ship, you just buy it in vast amounts in the ttrpg. some loot shouldn't exist, but uncovering unique and strange items in your travels is *90% of the point*
4: the ttrpg is neither crunchy nor deadly, both because of the level of gear you have available and because it gives a listed cost that all starting characters can afford for "have 500 imperial guardsman do the combat encounter instead of you". Standard damage resistance for starting characters is about the same as weapon fire damage lol. A bolt pistol averages 9 damage with 4 pen and a plain suit of armour on a starting character can hit 10-12 DR OUTSIDE of cover. You should be in cover, it's a heavily cover-based system.
5: u keep saying that the system is bad but it actually works fine (not WELL but fine, the main issue is the book's poor formatting) and needs minimal homebrew. Saying you created a "perfectly balanced" version pretty much affirms that you don't quite get the design principles you're trying to appeal to, because there's no such thing.
6: the main antagonist is not a lord of change. it's not even tzeentchian.
7: ok
8: the tabletop action economy system is genuinely stupid and probably the bit you do need to homebrew lol
9: "a more "tactical" style of gameplay focused on gear and much weaker but maybe more impactful levelling" hon did you play Dark Heresy a lot and no Rogue Trader ever?