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Sonic Adventure 2 resets the camera automatically all the time - when playing as Sonic, Shadow, Tails or Eggman, moving at all resets the camera back to its default position which actually got a little frustrating at times as there were a handful of moments I wish I could get a better view that wasn't the default camera.
The camera is notoriously bad.
A good camera can also be one that you dont even notice or have to touch.
Thats what Sonic cameras are a majority of the time (outside of the Knuckles/Rouge levels where they have to be controllable since those stages are big).
If you have to change the camera in a Sonic/Shadow or Tails/Eggman stage manually, then you probably messed up.
(N64 Zelda camera works cause the games are slower paced. And even then, when games like Windwaker HD allow for full rotation as an option, it shows how much better that is than constantly having to retarget the camera. Or Majora N64 VS Majora 3D for the few who played that with the extra camera stick option)
I mean is this some big thing now with gaming to write off every critisism with skill issue? I could care less how good I'am at cartoon entertainment.
There are legit complaints one can make of this game such as the way the gravity works in Mad Space, but I really do think the camera complaints are way overblown and exaggerated.
For one thing, the camera usually works when you need it to as it always points in the direction you need to go which is forward, particularly in any stage that simply asks you to reach the goal ring. It only becomes an issue when trying to use it in tight corridors in the Knuckles and Rouge levels.
I had the complete opposite experience.
I found Mario 64's camera to be really bad (though excusable given it was one of the first games of its kind) as it constantly refused to let me get a good angle of what I need to see, yet Sunshine's manual camera on the C stick worked so much better for me and always gave me complete control of where I wanted to look at the entire way through.