Sonic Adventure™ 2

Sonic Adventure™ 2

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Something I never understood about sonic adventures camera
People are always bashing the camera and I guess you'd have to be a heavy denial sonic fan to praise it, but one thing I never understood why sega didn't do it. In zelda 64 you could hit one button and the camera would instantly zoom in behind. Now zelda 64 didn't always have a perfect camera and some views were fixed. But being able to instantly hone back in on the character made it a lot more simple. Why didn't sega just do that with sonic?
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Zobrazeno 16 z 6 komentářů
The N64 Zelda games also lack any form of camera control as the C buttons were all dedicated to using items and the controller didn't have a second analog stick. The only form of camera control you had in those games was to use the Z button to centre the camera behind you. You could not control the camera manually outside of that like you could in the SA games using the triggers.

Sonic Adventure 2 resets the camera automatically all the time - when playing as Sonic, Shadow, Tails or Eggman, moving at all resets the camera back to its default position which actually got a little frustrating at times as there were a handful of moments I wish I could get a better view that wasn't the default camera.
But sonic don't have a Hookshot, or any other items. He's got jump and spin, they could of devoted one button to a camera center they just didn't wanna be anything but Sega.

The camera is notoriously bad.
Naposledy upravil Unseen; před 13 hodinami
Cause it doesnt need it.

A good camera can also be one that you dont even notice or have to touch.

Thats what Sonic cameras are a majority of the time (outside of the Knuckles/Rouge levels where they have to be controllable since those stages are big).

If you have to change the camera in a Sonic/Shadow or Tails/Eggman stage manually, then you probably messed up.

(N64 Zelda camera works cause the games are slower paced. And even then, when games like Windwaker HD allow for full rotation as an option, it shows how much better that is than constantly having to retarget the camera. Or Majora N64 VS Majora 3D for the few who played that with the extra camera stick option)
Naposledy upravil mdesaleah; před 9 hodinami
In what way do you mess up if the cameras bad? Because at times they don't even let you full adjust the camera... Not buyin it the camera is BAAAAD! But SA2 is still an amazing game, my 2nd fav sonic. But why play this off as some skill issue its obvious the camera is terrible. Mario 64 that's a good camera. Mario Sunshine on the other hand is a good example of a bad mario camera. I've seen bad cameras and sonic a is one of the worst. Why defend it? Its not like an old game like this is ever getting changed I'm just wondering how its so hard to have a good center camera button like oot. You'd think that'd be a standard back then.

I mean is this some big thing now with gaming to write off every critisism with skill issue? I could care less how good I'am at cartoon entertainment.
Naposledy upravil Unseen; před 3 hodinami
Unseen původně napsal:
I mean is this some big thing now with gaming to write off every critisism with skill issue? I could care less how good I'am at cartoon entertainment.
No.
There are legit complaints one can make of this game such as the way the gravity works in Mad Space, but I really do think the camera complaints are way overblown and exaggerated.

For one thing, the camera usually works when you need it to as it always points in the direction you need to go which is forward, particularly in any stage that simply asks you to reach the goal ring. It only becomes an issue when trying to use it in tight corridors in the Knuckles and Rouge levels. :SonicManiaKnuckles: :RougeGenerations:
But why play this off as some skill issue its obvious the camera is terrible. Mario 64 that's a good camera. Mario Sunshine on the other hand is a good example of a bad mario camera.
I had the complete opposite experience.
I found Mario 64's camera to be really bad (though excusable given it was one of the first games of its kind) as it constantly refused to let me get a good angle of what I need to see, yet Sunshine's manual camera on the C stick worked so much better for me and always gave me complete control of where I wanted to look at the entire way through. :os_prototype:
^64's issue is the camera being a physical object and only being able to turn in segments. So its tricky knowing when you can even turn the camera, or when the game will buzz to tell you that you cant. You sometimes really do have to fight the camera, which is usually something thats overexaggerated in other games.

Sunshine's issue is that while it is better and you can finally rotate it normally, they have that weird "blue circle" filter that appears if the camera is being obscured. Not only does the blue filter + circle make it harder to see than if it just wasnt there, but its probably extremely confusing for anyone thats playing the game and randomly gets a blue screen without being told why. Theres many reasons why other games just don't do this before or after it.

(Sunshine is still much better overall though than 64 camera, but the "blue circle" filter is a weird problem for it to have)
Naposledy upravil mdesaleah; před 1 hodinou
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