Ys: The Oath in Felghana

Ys: The Oath in Felghana

Nandeyanen 2023 年 11 月 15 日 上午 7:07
Any tips for Inferno Galbalan?
I've gotten the first phase down to the point where I can do it without taking damage fairly easily, but the second phase is still very hard for me. I've gotten him down to ~1200HP but it seems largely dependent on how many times he decides to do his flamethrower and orb combo while lasers are moving across the ground. I find everything else fairly manageable, but that combo is just really hard for me to dodge consistently.
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Nandeyanen 2023 年 11 月 15 日 上午 7:16 
I got him down to 783HP now, I'm so close aaaaaaa
Berahlen 2023 年 11 月 15 日 上午 8:17 
There's not really a lot of advice for that combo lol. If he does fire + orbs + lasers you're pretty much just gonna lose your revive necklace. Be efficient enough that he's not likely to do it more than once.

You can hit his hands while he's sucking up your magic for the big nuke ball. It can save some time.
最后由 Berahlen 编辑于; 2023 年 11 月 15 日 上午 8:18
Nandeyanen 2023 年 11 月 15 日 下午 2:27 
引用自 Berahlen
There's not really a lot of advice for that combo lol.
I will just have to suffer then, lol. I'm slowly but surely getting him into the third phase more and more often though, so it's just a matter of getting one good enough run at that phase and I'll have him. Hitting the hands is good advice though, I did not realize that was an option.
Nandeyanen 2023 年 11 月 16 日 上午 7:21 
349HP god help me
Mondae Sundae 2023 年 11 月 22 日 下午 7:16 
If you haven't beaten him already, the basic goals of each phase are the following:
- Phase 1: Work towards completing this phase with minimal to no damage.
- Phase 2: Work towards completing this phase as quickly as possible.
- Phase 3: Work towards completing this phase with minimal to no damage.


--Phase 2--:
For Phase 2, try and save Boost for when directly attacking Galbalan. The extra damage output will reduce the time it takes to get through Phase 2. Also, Phase 2 always ends when Galbalan has 1000 HP. If Galbalan is below 1000 HP at the end of Phase 2, that HP will be regenerated. This means using Boost is not needed if Galbalan is already close to 1000 HP. The Boost can then be saved for emergencies in Phase 3.


--Phase 3--:
For Phase 3 Vacuum, attacking counteracts the Vacuum. As such, stand near the middle of the arena. When Galbalan tries to grab Adol, run forward while doing attacks to escape the grab. But not continuous attacks as there is a brief cooldown at the end of the attack combo. Getting locked into the cooldown may cause the white energy sphere to hit Adol.

For Phase 3 Projectiles, standing farther away from Galbalan can be advantageous. It might be necessary to abandon hitting the white energy sphere to avoid the purple projectiles, depending on where the purple projectiles spawn. When close to Galbalan, there is no time to move out of the way of the white energy sphere.

If there was no need to stop attacking the white energy sphere, move closer to Galbalan when the purple projectiles stop firing. This will allow the pace of hitting the sphere to pick up. Keeping the pace slow may allow another set of purple projectiles to spawn in.

Lastly, the first few frames of Boost are invulnerability frames (i-frames). After the i-frames, Adol will only take 1/2 damage while in Boost Mode. If in a bad spot, activate Boost.


--Phase 3 Practice--:
One thing you might consider is to practice Phase 3 on Normal Time Attack or Hard Time Attack. On Nightmare and Inferno, it is difficult to get to Phase 3, so getting some practice in using Normal or Hard can be useful.

Phase 3 is basically identical across all difficulties. The only major difference being the amount of damage each attack can dish out.

What this means is that a "no damage" Phase 3 run will be the same on every difficulty.


--Level Up--:
As always, the option to Level Up is available. Please note that Lvl. 50 is Time Attack conditions.
最后由 Mondae Sundae 编辑于; 2023 年 11 月 22 日 下午 7:43
Nandeyanen 2023 年 11 月 24 日 上午 12:54 
引用自 Mondae Sundae
-snip-
I did beat him! I just needed one good run to get it done since I was already at the point where a no damage phase 1 was easy and most of runs went into at least 50% HP, if not 30%. It's just that damn flamethrower + orb combo while other stuff happens at the same time that kept messing me up. I found that the best way of avoiding it for me was to sort of do single jumps back and forth with a bit of backwards and forwards for the two flamethrower waves.

And for reference, I was lv50 exactly.
Ikagura 2024 年 1 月 7 日 上午 2:47 
Dodge his projectiles like hell, this boss feels like a bullet hell in many ways.
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