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Be sure grab the cudart32.dll not the 64 one because you need think Alice: Madness Returns comes out in 2011 which 64-bit still haven’t came out.
PS: (The dll that showed to me have a version number over the cudart32. It might showed like this “cudart32_65.dll” but it is just fine.)
After you copied it. Head through back to the Alice game directory and paste it in “<path-to-game>\Binaries\Win32.”
I MEAN PASTE NOT REPLACE OR RENAME ANY FILES IN IT.
Worked for me on Origin and I own the Complete Collection one. uwu
And~~~ you done now you run ur game on physX in high setting all over. Have fun :D
(Reply me if you find out high FPS doesn’t affect the game experience) :))
Honestly it's incredible what a garbage port this is, seriously I've rewritten like half the ♥♥♥♥♥♥♥ AliceEngine.ini file and yet I still can't figure out how to stop the ♥♥♥♥♥♥♥ 1-2 second long random freezes that can occur (especially during the Vale of Doom section of Chapter 3).
It's the kind of garbage Arkham Knight got mass refunded for.
- You have to rename (or delete) that "EACoreServer.exe" to something else in the Binaries/Win32/Core folder. This shortens the amount of time the game will hang for so I guess it disables like half the DRM checks.
- You have to crack the game, yep, you heard it right, pirates come to the rescue.
Honestly there's so much bad information on this game out there that I might end up writing a guide on it because overall I pretty much managed to fix up the port too.
ok but reinstall the physX driver seem to fix the issue for me
Also: you don't have to "re-install" PhysX if it's installed fine on your machine, the only thing that helps (or rather might help since honestly it's all anecdotal at this point) is renaming or deleting the PhysXCore.dll file in the Binaries/Win32 folder would. This causes the game to just start using the PhysX driver that is installed on your machine instead of what is provided to the game's directory. Won't really affect anything though in terms of PhysX performance, might help with edge cases of incompatibility.
The same goes for the dll fix you've posted: it can happen that somehow cudart32.dll isn't present in the game's directory after an install so it helps the edge cases but otherwise it affects nil sadly.
What can affect PhysX performance are some settings in the AliceEngine.ini. PhysXGPUHeapSize for example allocates more VRAM to the PhysX core which does help performance in some "there's a lot of stuff on the screen" scenarios so increasing that to something like 128 megabytes from the default is a good idea with more recent GPUs (if you increase it too much the performance will drop though). There's another setting called PhysXMeshCacheSize which improves the mesh quality of PhysX objects if increased but that also means a potential performance hit so it's better to just leave that at the default value of 8 megs.