Alice: Madness Returns

Alice: Madness Returns

tin 2021년 4월 8일 오전 4시 18분
Game crashed!
Just after the into and the scene with the doctor it crashes. What can be the problem? I played this game a few years ago on an old PC and everything was fine.
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18개 댓글 중 1-15개 표시
𝓂𝑒𝓁♡𝒹𝓎 2021년 7월 29일 오전 8시 41분 
This has to be the NVIDIA physX driver DLL outdated. Copy the dll in the folder locate in C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\

Be sure grab the cudart32.dll not the 64 one because you need think Alice: Madness Returns comes out in 2011 which 64-bit still haven’t came out.

PS: (The dll that showed to me have a version number over the cudart32. It might showed like this “cudart32_65.dll” but it is just fine.)

After you copied it. Head through back to the Alice game directory and paste it in “<path-to-game>\Binaries\Win32.”
I MEAN PASTE NOT REPLACE OR RENAME ANY FILES IN IT.

Worked for me on Origin and I own the Complete Collection one. uwu

And~~~ you done now you run ur game on physX in high setting all over. Have fun :D
𝓂𝑒𝓁♡𝒹𝓎 님이 마지막으로 수정; 2021년 7월 29일 오후 8시 16분
𝓂𝑒𝓁♡𝒹𝓎 2021년 7월 29일 오전 8시 43분 
For the frame rate issue. I’m just keep default in 31 FPS Because I’m worried that high fps may get even more bugs in the game. The same logic in Grand Theft Auto 4 which it caps you in 30 fps to prevent bugs.

(Reply me if you find out high FPS doesn’t affect the game experience) :))
𝓂𝑒𝓁♡𝒹𝓎 님이 마지막으로 수정; 2021년 7월 29일 오후 8시 15분
Zaxx 2021년 7월 29일 오후 4시 18분 
𝑀𝑒𝓁𝑜𝒹𝓎님이 먼저 게시:
This has to be the NVIDIA physX driver dll outdated. Copy the dll in the folder locate in C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\

Be sure grab the cudart32.dll not the 64 one because you need think Alice: Madness Returns comes out in 2011 which 64-bit still haven’t came out.

PS: (The dll that showed to me have a version number over the cudart32. It might showed like this “cudart32_65.dll” but it is just fine.)

After you copied it. Head through back to the Alice game directory and paste it in “<path-to-game>\Binaries\Win32.”
I MEAN PASTE NOT REPLACE OR RENAME ANY FILES IN IT.

Worked for me on Origin and I own the Complete Collection one. uwu

And~~~ you done now you run ur game on physX in high setting all over. Have fun :D
In my experience setting Physx to high absolutely crashes the game over time.

Honestly it's incredible what a garbage port this is, seriously I've rewritten like half the ♥♥♥♥♥♥♥ AliceEngine.ini file and yet I still can't figure out how to stop the ♥♥♥♥♥♥♥ 1-2 second long random freezes that can occur (especially during the Vale of Doom section of Chapter 3).
𝓂𝑒𝓁♡𝒹𝓎 2021년 7월 29일 오후 8시 13분 
In my experience setting Physx to high absolutely crashes the game over time.

Honestly it's incredible what a garbage port this is, seriously I've rewritten like half the ♥♥♥♥♥♥♥ AliceEngine.ini file and yet I still can't figure out how to stop the ♥♥♥♥♥♥♥ 1-2 second long random freezes that can occur (especially during the Vale of Doom section of Chapter 3).
u mean lag spike? this can't be fixed in the .ini file. Same as me when I'm playing Grand Theft Auto Online. Get a good graphic card might helped. ヾ(•ω•`)o
𝓂𝑒𝓁♡𝒹𝓎 님이 마지막으로 수정; 2021년 7월 29일 오후 8시 14분
Zaxx 2021년 7월 29일 오후 8시 17분 
𝑀𝑒𝓁𝑜𝒹𝓎님이 먼저 게시:
In my experience setting Physx to high absolutely crashes the game over time.

Honestly it's incredible what a garbage port this is, seriously I've rewritten like half the ♥♥♥♥♥♥♥ AliceEngine.ini file and yet I still can't figure out how to stop the ♥♥♥♥♥♥♥ 1-2 second long random freezes that can occur (especially during the Vale of Doom section of Chapter 3).
u mean lag spike? this can't be fixed in the .ini file. Same as me when I'm playing Grand Theft Auto Online. Get a good graphic card might helped. ヾ(•ω•`)o
Haha, I'm on an RTX 2070 and an i5-9600k, game's on an SSD. The PC port's simply not salvageable with all these engine bugs, I'm actually not surprised that even famously money hungry EA doesn't sell this on Steam anymore.
𝓂𝑒𝓁♡𝒹𝓎 2021년 7월 29일 오후 8시 19분 
Haha, I'm on an RTX 2070 and an i5-9600k, game's on an SSD. The PC port's simply not salvageable with all these engine bugs, I'm actually not surprised that even famously money hungry EA doesn't sell this on Steam anymore.
okie
Zaxx 2021년 7월 29일 오후 8시 26분 
Btw. nope, these are not "lag spikes", lag is usually caused by packet loss or ping spikes / ping fluctuation in online games, Alice Madness Returns is a fully offline single player experience so the term "lag" doesn't apply anywhere here. I said "random freezes" because that's what it's actually is: it's not the usual UE3 asset streaming stutter, it's not a frametime issue, the game simply STOPS for a second and then continues (or occasionally it even crashes).

It's the kind of garbage Arkham Knight got mass refunded for.
Zaxx 님이 마지막으로 수정; 2021년 7월 29일 오후 8시 27분
𝓂𝑒𝓁♡𝒹𝓎 2021년 7월 29일 오후 8시 31분 
True
Zaxx 2021년 8월 1일 오전 2시 53분 
Zaxx님이 먼저 게시:
Btw. nope, these are not "lag spikes", lag is usually caused by packet loss or ping spikes / ping fluctuation in online games, Alice Madness Returns is a fully offline single player experience so the term "lag" doesn't apply anywhere here. I said "random freezes" because that's what it's actually is: it's not the usual UE3 asset streaming stutter, it's not a frametime issue, the game simply STOPS for a second and then continues (or occasionally it even crashes).

It's the kind of garbage Arkham Knight got mass refunded for.
Anyway a heads up to this since as far as I know everyone has this issue: you can fix it. It's caused by EA's ♥♥♥♥♥♥ DRM and doing two things (yes, both of them) fully solves the issue:

- You have to rename (or delete) that "EACoreServer.exe" to something else in the Binaries/Win32/Core folder. This shortens the amount of time the game will hang for so I guess it disables like half the DRM checks.

- You have to crack the game, yep, you heard it right, pirates come to the rescue.

Honestly there's so much bad information on this game out there that I might end up writing a guide on it because overall I pretty much managed to fix up the port too.
𝓂𝑒𝓁♡𝒹𝓎 2021년 8월 1일 오전 4시 09분 
Anyway a heads up to this since as far as I know everyone has this issue: you can fix it. It's caused by EA's ♥♥♥♥♥♥ DRM and doing two things (yes, both of them) fully solves the issue:

- You have to rename (or delete) that "EACoreServer.exe" to something else in the Binaries/Win32/Core folder. This shortens the amount of time the game will hang for so I guess it disables like half the DRM checks.

- You have to crack the game, yep, you heard it right, pirates come to the rescue.

Honestly there's so much bad information on this game out there that I might end up writing a guide on it because overall I pretty much managed to fix up the port too.

ok but reinstall the physX driver seem to fix the issue for me
𝓂𝑒𝓁♡𝒹𝓎 님이 마지막으로 수정; 2021년 8월 1일 오전 4시 10분
Zaxx 2021년 8월 1일 오전 4시 22분 
𝑀𝑒𝓁𝑜𝒹𝓎님이 먼저 게시:
ok but reinstall the physX driver seem to fix the issue for me
PhysX has nothing to do with the issue I posted about. I did suspect PhysX at first because you actually can't turn it off (setting PhysX to low just defaults to a very low PhysX setting that forces the simulation to run on the CPU) but nope, PhysX is actually finely implemented, everything else is ♥♥♥♥.

Also: you don't have to "re-install" PhysX if it's installed fine on your machine, the only thing that helps (or rather might help since honestly it's all anecdotal at this point) is renaming or deleting the PhysXCore.dll file in the Binaries/Win32 folder would. This causes the game to just start using the PhysX driver that is installed on your machine instead of what is provided to the game's directory. Won't really affect anything though in terms of PhysX performance, might help with edge cases of incompatibility.

The same goes for the dll fix you've posted: it can happen that somehow cudart32.dll isn't present in the game's directory after an install so it helps the edge cases but otherwise it affects nil sadly.

What can affect PhysX performance are some settings in the AliceEngine.ini. PhysXGPUHeapSize for example allocates more VRAM to the PhysX core which does help performance in some "there's a lot of stuff on the screen" scenarios so increasing that to something like 128 megabytes from the default is a good idea with more recent GPUs (if you increase it too much the performance will drop though). There's another setting called PhysXMeshCacheSize which improves the mesh quality of PhysX objects if increased but that also means a potential performance hit so it's better to just leave that at the default value of 8 megs.
Zaxx 님이 마지막으로 수정; 2021년 8월 1일 오전 5시 05분
𝓂𝑒𝓁♡𝒹𝓎 2021년 8월 1일 오전 4시 43분 
But reinstall it already helped me. No crash at the beginning after the intro.
𝓂𝑒𝓁♡𝒹𝓎 2021년 8월 1일 오전 4시 46분 
oh and one more thingy is. The game keep minimizes itself after a certain number of minutes. Any solution?
𝓂𝑒𝓁♡𝒹𝓎 님이 마지막으로 수정; 2021년 8월 1일 오전 4시 47분
Zaxx 2021년 8월 1일 오전 5시 09분 
𝑀𝑒𝓁𝑜𝒹𝓎님이 먼저 게시:
oh and one more thingy is. The game keep minimizes itself after a certain number of minutes. Any solution?
Minimizes itself? Like Alt-Tabbing would? Have no idea, that thankfully never happened to me.
Zaxx 님이 마지막으로 수정; 2021년 8월 1일 오전 5시 09분
𝓂𝑒𝓁♡𝒹𝓎 2021년 8월 1일 오전 5시 34분 
:(
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