Fort Solis

Fort Solis

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pablo.vizzi 25 Aug, 2023 @ 2:52pm
Where is the Ray Tracing?
I have all graphics at maximun, I have an RTX 3080, but the reflections in this game are really ugly, do you guys have the same issue?, or am I doing something wrong?

is there an special way to enable RT reflections in this game?
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Showing 1-11 of 11 comments
xPidge 25 Aug, 2023 @ 5:04pm 
this game doesn't have ray tracing support enabled, either for RTX or Xe

it does support DLSS with an NV card
Last edited by xPidge; 25 Aug, 2023 @ 5:07pm
pablo.vizzi 25 Aug, 2023 @ 9:14pm 
oka, that's a shame...
Dear developers, please tell me that you are planning to add ray tracing to the game. we really want to see the trace
The rasterized lighting in this game actually looks quite good. Unless they were going to add a lot of reflectivity, I don't know if the game would benefit much from Ray tracing
Fallen Leaf Studio  [developer] 19 Feb @ 12:47am 
Originally posted by Madjestik85:
Dear developers, please tell me that you are planning to add ray tracing to the game. we really want to see the trace

Hey there, currently there are no plans for this.
Our priority is GeForce Now this month and after that we would like to release Fort Solis on Asia region although it's not yet confirmed.
gldmnc73 28 Feb @ 1:47am 
Originally posted by Fallen Leaf Studio:
Originally posted by Madjestik85:
Dear developers, please tell me that you are planning to add ray tracing to the game. we really want to see the trace

Hey there, currently there are no plans for this.
Our priority is GeForce Now this month and after that we would like to release Fort Solis on Asia region although it's not yet confirmed.

Sorry for offtopic.....but Language italian (SUB)???
Originally posted by Fallen Leaf Studio:
Originally posted by Madjestik85:
Dear developers, please tell me that you are planning to add ray tracing to the game. we really want to see the trace

Hey there, currently there are no plans for this.
Our priority is GeForce Now this month and after that we would like to release Fort Solis on Asia region although it's not yet confirmed.
Hello, could you possibly tell me how to enable Hardware Lumen, I know it's possible as your game was included in a Digital Foundry showing it had been modded into the game. Is there a engine.ini command?.
Kind Regards
dsgnethu 20 Apr @ 2:36am 
Originally posted by Donaldo Trumpado:
The rasterized lighting in this game actually looks quite good. Unless they were going to add a lot of reflectivity, I don't know if the game would benefit much from Ray tracing
Rasterized? I thought it is Lumen. Lumen can be defined somewhere in between "true" Raytracing or defined as "software raytracing". Unless I'm missing something here.
Lors 23 Apr @ 1:57pm 
Originally posted by Fallen Leaf Studio:
Originally posted by Madjestik85:
Dear developers, please tell me that you are planning to add ray tracing to the game. we really want to see the trace

Hey there, currently there are no plans for this.
Our priority is GeForce Now this month and after that we would like to release Fort Solis on Asia region although it's not yet confirmed.

Fix the ♥♥♥♥♥♥♥♥ lumen denoiser artifacts please. It looks pathetic.
xpgx1 24 Jul @ 1:44pm 
See? "There are currently no plans - but we want to publish to [some other platform] in [some other reagion]"... That's the reason I picked it up during a sale =)

And yes, Lumens sw path is ... laughably noisy here. Super sad that there really was no interest - AT ALL - to nudge this game into a biiiit more limelight. 🤷‍♂️

Because as Alex from DF showcased, back then, you could force lumen to work with its hardware path. My own attempts didn't really work - the UEU tool works... and hooks properly, but there seems to be some issue and lumen will stay locked, for me, to sw mode.

It's a nice game that relies heavily on lumen. One would think it would be in the interest of the dev team/publisher to make it shine on PC... but here we are =)
dsgnethu 22 Oct @ 2:51pm 
Originally posted by xpgx1:
See? "There are currently no plans - but we want to publish to [some other platform] in [some other reagion]"... That's the reason I picked it up during a sale =)

And yes, Lumens sw path is ... laughably noisy here. Super sad that there really was no interest - AT ALL - to nudge this game into a biiiit more limelight. 🤷‍♂️

Because as Alex from DF showcased, back then, you could force lumen to work with its hardware path. My own attempts didn't really work - the UEU tool works... and hooks properly, but there seems to be some issue and lumen will stay locked, for me, to sw mode.

It's a nice game that relies heavily on lumen. One would think it would be in the interest of the dev team/publisher to make it shine on PC... but here we are =)
Lumen settings may be possible to be altered. I will try it and will get back to this.
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