安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The single-player stuff is fine, it's just that the game is more than a year old. People finished it.
You've got 20-60 hours of single player stuff depending on if you like it enough to do NG+ or not. I've literally never played the multiplayer and I feel like the game was worth it for me.
PvP: It's just bad.
Maybe there is a significant portion of the player base that wants to redo the game from a zero point, be it for speed running or just experimenting/funsies.
Without, y-know, having to sacrifice their main save's progress -which affects PvP viability.
BANDAI did a good job ♥♥♥♥♥♥♥ with FROM on this one between the single save state and requiring the EAC program that ♥♥♥♥♥ with the net code stability.
I would say that the current player count is indeed higher than what we had pre-Souls era Armored Core, and though that might seem low imagine it being even smaller. Until FROM does an update that actually adds something to the game (parts/DLC) we won't see a large spike in players again for a while. Once DxM2, Mecha Break and other games hit Steam that will be an even harder hit to AC6's numbers, especially if FROM decides to go silent about AC for a while.
We ACfans are lean and mean a business!
boom.
OR just copy the file in C:\Users\[Your PC Username]\AppData\Roaming\ArmoredCore6 and save it somewhere else.