Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
The single-player stuff is fine, it's just that the game is more than a year old. People finished it.
You've got 20-60 hours of single player stuff depending on if you like it enough to do NG+ or not. I've literally never played the multiplayer and I feel like the game was worth it for me.
PvP: It's just bad.
Maybe there is a significant portion of the player base that wants to redo the game from a zero point, be it for speed running or just experimenting/funsies.
Without, y-know, having to sacrifice their main save's progress -which affects PvP viability.
BANDAI did a good job ♥♥♥♥♥♥♥ with FROM on this one between the single save state and requiring the EAC program that ♥♥♥♥♥ with the net code stability.
I would say that the current player count is indeed higher than what we had pre-Souls era Armored Core, and though that might seem low imagine it being even smaller. Until FROM does an update that actually adds something to the game (parts/DLC) we won't see a large spike in players again for a while. Once DxM2, Mecha Break and other games hit Steam that will be an even harder hit to AC6's numbers, especially if FROM decides to go silent about AC for a while.
We ACfans are lean and mean a business!
boom.
OR just copy the file in C:\Users\[Your PC Username]\AppData\Roaming\ArmoredCore6 and save it somewhere else.