Source Filmmaker

Source Filmmaker

SUPREME 2020년 5월 8일 오전 10시 07분
How to Get Around SFM Vertex Limits?
It is very common that I decompile an SFM model and find that there are multiple objects on the model with more than 10,000 vertices each. For example, the MK11 Cassie model has like 5 hairstyles packed into the model, each hair object alone is like 40,000 verts!!

Yet, when i try to recompile, Crowbar usually won't let me have more than 1 object over 10,000 max, and even that one object allowance doesn't always work. Any tips?
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Shakes 2020년 5월 8일 오전 10시 29분 
Set $maxverts to 65530 in your QC before any $model or $body lines. (Note that this doesn't work in every branch of Source, though it does work in SFM's).

Unconfirmed, but setting this to a high number and adding a large number of hi-poly meshes may have potential to corrupt SFM sessions.
Shakes 님이 마지막으로 수정; 2020년 5월 8일 오전 10시 30분
SUPREME 2020년 5월 8일 오전 11시 36분 
thanks Shakes!!
Charchadon 2024년 9월 19일 오전 12시 39분 
also guys, if you try Compile with StudioMDL Model but somehow eyes shaders is purple, that command fix this! $maxverts 65530 " Solve Purple Eyes when you write all correctly paths "
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게시된 날짜: 2020년 5월 8일 오전 10시 07분
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