安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I guess something like that sounds like a good reason why other people could also have this problem as well. Since nearly 4 months have passed since I created this thread as of writing this, there could also be a possibility that this has been patched, since this and The Witcher 3 were the only games where I had problems regarding haptic feedback, allthough Witcher certainly has more problems involving controller input overall since the next-gen update.
I recommend checking audio devices and faulty USB cables in case someone is still facing this problem.
Well yeah... you're literally disabling the speaker/haptics when you do that. That's obviously not a solution.
To anyone reading this in the future - I fixed the issue by changing which USB port it was plugged into. No idea why it worked, but it did.
Update: i plugged cable into motherboard instead of front of pc case io (both high speed usb ports) and i had no crackling for a 2hr alan wake session.
Yeah, I forgot to mention in my other post the specifics of which USB port I switched to, but my situation was the same. Case USB to motherboard USB.
Exact same: front of case = crackles, motherboard = silent.
You're a legend, this fixed two of my issues, the cracking sound, and disabled haptics (somehow) which has stopped my L2/R2 from squeaking which was driving me nuts.